本文实例为大家分享了python实现打砖块小游戏的具体代码,供大家参考,具体内容如下
开发益智的打砖块小游戏,你可以试一下能打几块
import pygame,sys,time,random from pygame.locals import *?? ??? ?# from static_params import * ? #引入所有静态参数 from GameClass import * pygame.init() ? #初始化游戏 mainclock = pygame.time.Clock() #时钟设置 Exit =0 global Surface? Surface = pygame.display.set_mode([WindowWidth,WindowHeight],0,32) #窗口设置 pygame.display.set_caption('打砖块游戏') ? ?#设置窗口标题 def BeforeGame(): ?? ?StartImage = pygame.image.load('intro_Ball.png').convert_alpha() #开始图像的界面 ?? ?button = Button(Surface,FontColor,TextLocation,'StartGame') ?? ?flag = True ?? ?while flag: ?? ??? ?for event in pygame.event.get(): ?? ??? ??? ?if event.type ==QUIT: ?? ??? ??? ??? ?Exit = 1 ?? ??? ??? ??? ?pygame.quit() ?? ??? ??? ??? ?exit() ?? ??? ??? ?if event.type == MOUSEBUTTONUP: ?? ??? ??? ??? ?if button.is_overed(): ?? ??? ??? ??? ??? ?flag = False ?? ??? ?Surface.blit(StartImage,ImageLocation) ?? ??? ?button.ButtonBlit() ?? ??? ?pygame.display.update() ?? ??? ?mainclock.tick(100) def Gaming(): ?? ?#设置一个暂停函数 ?? ?def pause(): ?? ??? ?button = Button(Surface,FontColor,TextLocation,'Continue') ?? ??? ?Surface.fill((0,0,0)) ?? ??? ?flag = True ?? ??? ?while flag: ?? ??? ??? ?for event in pygame.event.get(): ?? ??? ??? ??? ?if event.type ==QUIT: ?? ??? ??? ??? ??? ?Exit = 1 ?? ??? ??? ??? ??? ?pygame.quit() ?? ??? ??? ??? ??? ?exit() ?? ??? ??? ??? ?if event.type == MOUSEBUTTONUP: ?? ??? ??? ??? ??? ?if button.is_overed(): ?? ??? ??? ??? ??? ??? ?flag = False ?? ??? ??? ?pygame.mouse.set_visible(True) ?? ??? ??? ?button.ButtonBlit() ?? ??? ??? ?pygame.display.update() ?? ??? ??? ?mainclock.tick(100) ?? ?Ball = ball(BallCenter,BallRadius,BallColor,BallSpeed,MoveAngle,Surface) ?? ?paddle = Paddle(0,WindowHeight-PaddleHeight,PaddleWidth,PaddleHeight,PaddleColor,Surface) ?? ?# 设置一个砖块类的矩阵 ?? ?BrickMatrix = [[Brick(i,j,BrickWidth,BrickHeight,BrickHitNumber,BrickColor,Surface) for i in range(0,100,BrickWidth+3) if i+BrickWidth<640]?? ?for j in range(0,50,BrickHeight+2)] ?? ?mouse_x,mouse_y = pygame.mouse.get_pos() ?? ?while True: ?? ??? ?for event in pygame.event.get(): ?? ??? ??? ?if event.type == QUIT: ?? ??? ??? ??? ?pygame.quit() ?? ??? ??? ??? ?exit() ?? ??? ??? ?if event.type == MOUSEMOTION: ?? ??? ??? ??? ?mouse_x, mouse_y = event.pos ?#判断鼠标的位置 ?? ??? ??? ?if event.type == KEYDOWN: ? #按下空格键暂停 ?? ??? ??? ??? ?if event.key == K_SPACE: ?? ??? ??? ??? ??? ?pause() ?? ??? ?Surface.fill((0,0,0)) ?? ??? ?#设置鼠标为不可见状态 ?? ??? ?pygame.mouse.set_visible(False) ?? ??? ?#判断球的运动 ?? ??? ?#判断是否撞上了边界或者挡板 ?? ??? ?if Ball.center[1]+Ball.radius+paddle.height > WindowHeight: ?? ??? ??? ?if Ball.center[0]>paddle.left and Ball.center[0]<paddle.left+paddle.width: ?? ??? ??? ??? ?Ball.rebound4() ?? ??? ?#判断是否装上了左边界 ?? ??? ?elif Ball.center[0]-Ball.radius<interval: ?? ??? ??? ?Ball.rebound1() ?? ??? ?elif Ball.center[0]+Ball.radius>WindowWidth-interval: ?? ??? ??? ?Ball.rebound2() ?? ??? ?#判断是否撞上了上边界 ?? ??? ?elif Ball.center[1]-Ball.radius<interval: ?? ??? ??? ?Ball.rebound3() ?? ??? ?for brickline in BrickMatrix: ?? ??? ??? ?for brick in brickline:?? ? ?? ??? ??? ??? ?if brick.exist == 1:?? ? ?? ??? ??? ??? ??? ?if brick.top >Ball.center[1] and brick.top-Ball.center[1]-Ball.radius<interval and Ball.speedy>0 and Ball.center[0]>brick.left and Ball.center[0]<brick.right: ?? ??? ??? ??? ??? ??? ?print(1,Ball.center,brick.left,brick.right,brick.top,brick.bottom,Ball.radius) ?? ??? ??? ??? ??? ??? ?Ball.rebound4() ?? ??? ??? ??? ??? ??? ?brick.hitnumber =brick.hitnumber-1 ?? ??? ??? ??? ??? ?if Ball.center[1]>brick.bottom and Ball.center[1]-Ball.radius-brick.bottom<interval and Ball.speedy<0 and Ball.center[0]>brick.left and Ball.center[0]<brick.right: ?? ??? ??? ??? ??? ??? ?print(2,Ball.center,brick.left,brick.right,brick.top,brick.bottom,Ball.radius) ?? ??? ??? ??? ??? ??? ?Ball.rebound3() ?? ??? ??? ??? ??? ??? ?brick.hitnumber =brick.hitnumber-1 ?? ??? ??? ??? ??? ?if Ball.center[0]< brick.left and brick.left-Ball.center[0]-Ball.radius<interval and Ball.speedx>0 and Ball.center[1]>brick.top and Ball.center[1]<brick.bottom: ?? ??? ??? ??? ??? ??? ?print(3,Ball.center,brick.left,brick.right,brick.top,brick.bottom,Ball.radius) ?? ??? ??? ??? ??? ??? ?Ball.rebound2() ?? ??? ??? ??? ??? ??? ?brick.hitnumber =brick.hitnumber-1 ?? ??? ??? ??? ??? ?if Ball.center[0]>brick.right and Ball.center[0]-Ball.radius-brick.right<interval and Ball.speedx<0 and Ball.center[1]>brick.top and Ball.center[1]<brick.bottom: ?? ??? ??? ??? ??? ??? ?print(4,Ball.center,brick.left,brick.right,brick.top,brick.bottom,Ball.radius) ?? ??? ??? ??? ??? ??? ?Ball.rebound1() ?? ??? ??? ??? ??? ??? ?brick.hitnumber =brick.hitnumber-1 ?? ??? ??? ??? ??? ?if brick.hitnumber <= 0: ?? ??? ??? ??? ??? ??? ?brick.exist = 0 ?? ??? ?#所有的砖块都不存在了,则游戏胜利 ?? ??? ?if all([not any([brick.exist for brick in line]) for line in BrickMatrix] ): ?? ??? ??? ?return 'Win' ?? ??? ?# print(brick.hitnumber,brick.exist) ?? ??? ?Ball.move() ?? ??? ?paddle.get_pos(mouse_x) ?? ??? ?if Ball.fall(): ?? ??? ??? ?return 'Fail' ?? ??? ?#画出图形 ?? ??? ?for brickline in BrickMatrix: ?? ??? ??? ?for brick in brickline: ?? ??? ??? ??? ?brick.draw() ?? ??? ?Ball.draw() ?? ??? ?paddle.draw() ?? ??? ?pygame.display.update() ?? ??? ?#每秒钟执行100次该代码,用来控制游戏循环频率 ?? ??? ?mainclock.tick(100) ?? ? def AfterGame(text): ?? ?result = pygame.font.SysFont('comicsansms',100).render(text,1,(0,255,0)) ?? ?Surface.blit(result,ImageLocation) ?? ?button1 = Button(Surface,FontColor,TextLocation,'PLAY IT AGAIN') ?? ?button2 = Button(Surface,FontColor,TextLocation2,'QUIT') ?? ?flag = True ?? ?while flag: ?? ??? ?pygame.mouse.set_visible(True) ?? ??? ?for event in pygame.event.get(): ?? ??? ??? ?if event.type == QUIT: ?? ??? ??? ??? ?Exit = 1 ?? ??? ??? ??? ?pygame.quit() ?? ??? ??? ??? ?exit() ?? ??? ??? ?if event.type == MOUSEBUTTONUP: ?? ??? ??? ??? ?if button1.is_overed(): ?? ??? ??? ??? ??? ?flag = False ?? ??? ??? ??? ?if button2.is_overed(): ?? ??? ??? ??? ??? ?Exit = 1 ?? ??? ??? ??? ??? ?pygame.quit() ?? ??? ??? ??? ??? ?exit() ?? ??? ?button1.ButtonBlit() ?? ??? ?button2.ButtonBlit() ?? ??? ?pygame.display.update() ?? ??? ?mainclock.tick(100) def main(): ?? ?#展示游戏开始前的信息 ?? ?BeforeGame() ?? ?print(Exit) ?? ?#开始游戏循环 ?? ?while not Exit: ?? ??? ?com=Gaming() ?? ??? ?AfterGame(com) if __name__ =='__main__': ?? ?main()
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
声明:本文来自网络,不代表【好得很程序员自学网】立场,转载请注明出处:http://haodehen.cn/did17477