本文实例为大家分享了Java实现连连看游戏的具体代码,供大家参考,具体内容如下
大二时做的Java课程设计,拿了个优秀,用了icon来模拟做了个简单的连连看,代码量不多,仅供参考。
课设要求是实现连连看最基本的功能,所以这里写了个简单的初始界面和经典模式的一个界面。
初始界面
代码如下:
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public class PictureMatching { JButton classical = new JButton( "经典模式" ); JButton about = new JButton( "关于游戏" ); JButton exit= new JButton( "退出游戏" ); JFrame menus = new JFrame( "连连看" ); public PictureMatching(){ menus.setLayout( new FlowLayout(FlowLayout.CENTER, 40 , 40 )); //布局 JLabel label = new JLabel( "连连看" );
//设置字体 Font font = new Font( "黑体" ,Font.PLAIN, 26 ); label.setFont(font); classical.setFont(font); about.setFont(font); exit.setFont(font); //组件放入容器中 menus.add(label); menus.add(classical); menus.add(about); menus.add(exit);
Buttonlistener listener = new Buttonlistener(); classical.addActionListener(listener); about.addActionListener(listener); exit.addActionListener(listener); menus.setSize( 300 , 450 ); menus.setLocationRelativeTo( null ); menus.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); menus.setVisible( true ); } public class Buttonlistener implements ActionListener{ //初始界面的监听器 @Override public void actionPerformed(ActionEvent e) { if ((JButton)e.getSource() == classical){ new Classical(); } else if ((JButton)e.getSource() == about) { new About(); } else if ((JButton)e.getSource() == exit) System.exit( 0 ); } } //主函数 public static void main(String args[]){ try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch (Exception e) {} new PictureMatching(); } } |
[关于游戏"界面可以写一些信息,这里不多赘述。
经典模式的界面如下:
代码如下:
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class Classical extends JFrame implements ActionListener{ Piture piture[][]= new Piture[ 12 ][ 12 ]; Check check;JLabel label,time,score,rule,prop,win,lose; Time timer; CardLayout card = new CardLayout(); JPanel panel = new JPanel(card); JPanel addpanel1 = new JPanel(); //按钮面板 JPanel addpanel2 = new JPanel(); //暂停面板 JPanel addpanel3 = new JPanel(); //win面板 JPanel addpanel4 = new JPanel(); //lose面板 private int s = 0 ; //分数 private int best = 0 ; //最高分 JButton tip,reform,exit,stop,restart; int t = 3 ,r = 1 ; //提示次数,重置次数 Path path = Paths.get( "D://课程设计//最高分.txt" ); public Classical(){ setTitle( "经典模式" ); setLayout( null ); label = new JLabel( "经典模式" ); Font font = new Font( "黑体" , Font.PLAIN, 40 ); label.setFont(font); tip = new JButton( "提示X3" ); reform = new JButton( "重置X1" ); exit = new JButton( "返回" ); stop = new JButton( "暂停" ); restart = new JButton( "重新开始" ); time = new JLabel(); Font song = new Font( "宋体" , Font.PLAIN, 24 ); time.setFont(song); score = new JLabel( "分数:" +s); score.setFont(song); add(label);add(tip);add(reform);add(exit);add(stop);add(time);add(restart);add(score);add(panel); addpanel1.setLayout( null ); addpanel2.setLayout( null ); addpanel3.setLayout( null ); addpanel4.setLayout( null ); label.setBounds( 410 , 50 , 200 , 50 ); tip.setBounds( 300 , 125 , 80 , 50 ); reform.setBounds( 400 , 125 , 80 , 50 ); exit.setBounds( 500 , 125 , 80 , 50 ); restart.setBounds( 600 , 125 , 100 , 50 ); stop.setBounds( 150 , 125 , 80 , 50 ); time.setBounds( 80 , 70 , 250 , 50 ); score.setBounds( 800 , 125 , 250 , 50 ); panel.setBounds( 100 , 210 , 900 , 770 ); try (OutputStream output = Files.newOutputStream(path, StandardOpenOption.CREATE)){ //读取最高分 java.io.InputStream input = Files.newInputStream(path,StandardOpenOption.READ); DataInputStream in = new DataInputStream( new BufferedInputStream(input)); best = in.readInt(); } catch (IOException e) { } tip.addActionListener( this ); reform.addActionListener( this ); exit.addActionListener( this ); stop.addActionListener( this ); restart.addActionListener( this ); //初始化所有的Piture类对象 for ( int i = 0 ;i< 12 ;i++){ for ( int j = 0 ;j< 12 ;j++){ piture[i][j] = new Piture(); piture[i][j].setX(i); piture[i][j].setY(j); if (i>= 1 &&i<= 10 &&j>= 1 &&j<= 10 ) piture[i][j].setK( true ); } } ImageIcon icons[] = new ImageIcon[ 28 ]; for ( int q = 0 ;q< 28 ;q++){ icons[q] = new ImageIcon( "D://课程设计//图标//图标//" +(q+ 1 )+ ".png" );//图标路径 } //用循环将按钮赋予图标 for ( int i = 1 ; i < 11 ;i++){ for ( int j = 1 ;j< 11 ;j+= 2 ){ int l = ( int ) (Math.random()* 28 ); piture[i][j].setBtn( new JButton(icons[l])); piture[i][j+ 1 ].setBtn( new JButton(icons[l])); } } check = new Check(); Reform(); buttonclick listener = new buttonclick(); //用循环将按钮装上监听器 for ( int i = 1 ; i < 11 ;i++){ for ( int j = 1 ;j< 11 ;j++){ piture[i][j].getBtn().addActionListener(listener); addpanel1.add(piture[i][j].getBtn()); piture[i][j].getBtn().setBounds( 80 *(j- 1 ), 70 *(i- 1 ), 80 , 70 ); } } rule = new JLabel("<html>规则介绍:<br><font>连连看是一个把相同两张牌连线后<br><font>消除的益智游戏,游戏时请注意,<br></font>两张牌间连线的拐点不能超过两个。</font></html>
prop = new JLabel( "<html>道具介绍:<br><font>提示:自动消除一对相同的卡牌<br><font>重置:用于重新洗牌的道具" ); win = new JLabel(); lose = new JLabel(); rule.setFont(song); prop.setFont(song); win.setFont(song);win.setBounds( 350 , 200 , 200 , 200 ); lose.setFont(song);lose.setBounds( 350 , 200 , 200 , 200 ); addpanel2.setLayout( new FlowLayout(FlowLayout.CENTER, 20 , 20 )); addpanel2.add(rule);addpanel2.add(prop); addpanel3.add(win); addpanel4.add(lose); panel.add(addpanel1, "p1" );panel.add(addpanel2, "p2" );panel.add(addpanel3, "p3" );panel.add(addpanel4, "p4" ); setSize( 1000 , 1000 ); setResizable( false ); setLocationRelativeTo( null ); setVisible( true );timer = new Time(); } //时间类 class Time { private int minute = 0 ; private int second = 0 ; private int totalSeconds; Timer t= new Timer(); TimerTask task; private boolean Run = true ; private boolean minuteNotAlready = false ; private boolean secondNotAlready = false ; public Time(){ totalSeconds = 60 * 3 ; initData(totalSeconds); t.schedule(task = new TimerTask() { public void run() { if (Run){ if (secondNotAlready) { startCount(); } else { cancel(); best = best>s?best:s; lose.setText( "<html>You are lose!<br><font>分数:" +s+ "<br><font>最高分:" +best); card.show(panel, "p4" ); try (OutputStream output = Files.newOutputStream(path, StandardOpenOption.CREATE); DataOutputStream dataOutputStream = new DataOutputStream( new BufferedOutputStream(output))){ dataOutputStream.writeInt(best); } catch (Exception e3) { } } } } }, 0 , 1000 ); } //初始化赋值 private void initData( int totalSeconds) { minute = 0 ; second = 0 ; minuteNotAlready = false ; secondNotAlready = false ; if (totalSeconds > 0 ) { secondNotAlready = true ; second = totalSeconds; if (second >= 60 ) { minuteNotAlready = true ; minute = second / 60 ; second = second % 60 ; } } time.setText( "剩余时间:" +minute+ "分钟" +second+ "秒" ); } //计算各个值的变动 public void startCount() { if (secondNotAlready) { if (second > 0 ) { second--; if (second == 0 && !minuteNotAlready) { secondNotAlready = false ; } } else { if (minuteNotAlready) { if (minute > 0 ) { minute--; second = 59 ; if (minute == 0 ) { minuteNotAlready = false ; } } } } } time.setText( "剩余时间:" +minute+ "分钟" +second+ "秒" ); }
} @Override public void actionPerformed(ActionEvent e) { if ((JButton)e.getSource() == tip){ if (t> 0 ){ Tip(); t--; tip.setText( "提示X" + t ); } } else if ((JButton)e.getSource() == reform){ if (r> 0 ){ Reform(); r--; reform.setText( "重置X" +r); } } else if ((JButton)e.getSource() == stop){ if (stop.getText().equals( "暂停" )){ timer.Run = false ; stop.setText( "开始" ); card.show(panel, "p2" ); //显示暂停面板,即游戏规则 return ; } else if (stop.getText().equals( "开始" )) { timer.Run = true ; stop.setText( "暂停" ); card.show(panel, "p1" ); return ; } } else if ((JButton)e.getSource() == exit){ setVisible( false ); } else if ((JButton)e.getSource() == restart){ setVisible( false ); Classical classical = new Classical(); } } //图案的匹配消除监听器 public class buttonclick implements ActionListener{ int x1,y1,x2,y2; //分别表示第一个卡牌和第二个卡牌的坐标 public buttonclick () { x1 = - 1 ; //初始化 x2 = - 1 ; y1 = - 1 ; y2 = - 1 ; } @Override public void actionPerformed(ActionEvent e) { if (x1 == - 1 ){ //如果第一个卡牌的坐标为初始值,将此时点击的按钮的内容赋予第一个卡牌 for ( int i = 1 ; i < 11 ;i++){ for ( int j = 1 ;j< 11 ;j++){ if ((JButton)e.getSource()==piture[i][j].getBtn()){ x1 = i;y1 = j; //将卡牌坐标赋予第一个卡牌 } } } } else { //如果第一个卡牌的坐标不为初始值,将此时点击的按钮的内容赋予第er个卡牌 for ( int i = 1 ; i < 11 ;i++){ for ( int j = 1 ;j< 11 ;j++){ if ((JButton)e.getSource()==piture[i][j].getBtn()){ if (x1!=i||y1!=j){ x2 = i;y2 = j; //将 } } } } }
if (x1 != - 1 &&x2 != - 1 ){ //当两个卡牌的值都不为初始值 if (piture[x1][y1].getBtn().getIcon() == piture[x2][y2].getBtn().getIcon()){ //比较两个按钮的图标 boolean w = check.isMatch( new Point(x1, y1), new Point(x2,y2)); //比较是否匹配 if (w){ addpanel1.remove(piture[x1][y1].getBtn()); piture[x1][y1].setK( false ); addpanel1.remove(piture[x2][y2].getBtn()); piture[x2][y2].setK( false ); x1 = - 1 ;y1 = - 1 ; x2 = - 1 ;y2 = - 1 ; s = s + 200 ; score.setText( "分数:" +s); setVisible( false ); setVisible( true ); } } x1 = x2; y1 = y2; x2 = - 1 ; y2 = - 1 ; } try { if (isReform()) Reform(); } catch (Exception e2) { timer.Run = false ; s = s + (timer.minute* 60 +timer.second)* 100 ; best = best>s?best:s; win.setText( "<html>You are win!<br><font>分数:" +s+ "<br><font>最高分:" +best); card.show(panel, "p3" ); //显示win面板 //将最高分写入文件 try (OutputStream output = Files.newOutputStream(path, StandardOpenOption.CREATE); DataOutputStream dataOutputStream = new DataOutputStream( new BufferedOutputStream(output))){ dataOutputStream.writeInt(best); } catch (Exception e3) { }
}
} } //提示功能 public void Tip(){ int p= 0 ,p1 = 0 ; for ( int i = 0 ;i< 12 ;i++){ for ( int j = 0 ;j< 12 ;j++){ if (piture[i][j].isK()){ p++; } } } Piture pit[] = new Piture[p]; for ( int i = 1 ;i< 12 ;i++){ for ( int j = 1 ;j< 12 ;j++){ if (piture[i][j].isK()){ pit[p1] = piture[i][j]; p1++; } } } //检测匹配的卡牌,消除找到的第一对卡牌 for ( int m = 0 ;m<pit.length- 1 ;m++){ for ( int n = m+ 1 ;n<pit.length;n++){ if (pit[m].getBtn().getIcon() == pit[n].getBtn().getIcon()) if (check.isMatch( new Point(pit[m].getX(),pit[m].getY()), new Point(pit[n].getX(),pit[n].getY()))){ addpanel1.remove(pit[m].getBtn()); pit[m].setK( false ); addpanel1.remove(pit[n].getBtn()); pit[n].setK( false ); s = s + 200 ; score.setText( "分数:" +s); setVisible( false ); setVisible( true ); return ; } } }
} //重置功能 public void Reform() { int p= 0 ,p1 = 0 ; //将有图案的放入一个数组中 for ( int i = 0 ;i< 12 ;i++){ for ( int j = 0 ;j< 12 ;j++){ if (piture[i][j].isK()){ p++; } } } Piture pit[] = new Piture[p]; for ( int i = 1 ;i< 12 ;i++){ for ( int j = 1 ;j< 12 ;j++){ if (piture[i][j].isK()){ pit[p1] = piture[i][j]; p1++; } } } //将图案进行打乱 for ( int k = 0 ;k<=pit.length/ 2 ;k++){ int l = ( int )(Math.random()*pit.length); Piture t = new Piture(); t.getBtn().setIcon(pit[k].getBtn().getIcon()); pit[k].getBtn().setIcon(pit[l].getBtn().getIcon()); pit[l].getBtn().setIcon(t.getBtn().getIcon()); } setVisible( false ); setVisible( true ); try { if (isReform()) Reform(); } catch (Exception e) { }
} //检测是否需要重置 public boolean isReform(){ boolean is = true ; int p= 0 ,p1 = 0 ; //将有图案的放入一个数组中 for ( int i = 0 ;i< 12 ;i++){ for ( int j = 0 ;j< 12 ;j++){ if (piture[i][j].isK()){ p++; } } } Piture pit[] = new Piture[p]; for ( int k = 1 ;k< 12 ;k++){ for ( int l = 1 ;l< 12 ;l++){ if (piture[k][l].isK()){ pit[p1] = piture[k][l]; p1++; } } } for ( int m = 0 ;m<pit.length- 1 ;m++) for ( int n =m+ 1 ;n<pit.length;n++) if (check.isMatch( new Point(pit[m].getX(),pit[m].getY()), new Point(pit[n].getX(),pit[n].getY()))) is = false ; return is; } class Check{ public boolean isMatch(Point a,Point b){ //检测是否匹配 boolean b1,b2,b3; b3 = this .noCorner(a,b); b1 = this .oneCorner(a, b); b2 = this .twoCorner(a, b); if (b1||b2||b3) return true ; else return false ; } boolean horizonMatch(Point a,Point b){ //横线上的扫描 int i,j; i=a.y>b.y?a.y:b.y; j=a.y>b.y?b.y:a.y; boolean hor = true ; for ( int y = j+ 1 ;y<i;y++){ if (piture[a.x][y].isK()){ hor = false ; break ; } } return hor; } boolean verticalMatch(Point a,Point b){ //竖线上的扫描 int i,j; i=a.x>b.x?a.x:b.x; j=a.x>b.x?b.x:a.x; boolean ver = true ; for ( int x = j+ 1 ;x<i;x++){ if (piture[x][a.y].isK()){ ver = false ; break ;} } return ver; } boolean noCorner(Point a,Point b){ if (a.x == b.x){ if ( this .horizonMatch(a, b)){ return true ; } } else if (a.y == b.y){ if ( this .verticalMatch(a, b)){ return true ; } } return false ; } boolean oneCorner(Point a,Point b){ //一个拐点 Point c,d; boolean isMatch; c = new Point(a.x,b.y); d = new Point(b.x,a.y); if (piture[c.x][c.y].isK() == false ){ isMatch = horizonMatch(a,c)&&verticalMatch(b,c); if (isMatch){ return isMatch; } } if (piture[d.x][d.y].isK() == false ){ return isMatch = horizonMatch(b,d)&&verticalMatch(a,d); } else return false ; } boolean twoCorner(Point a,Point b){ //两个拐点 boolean v = false ; //扫描a点左边的所有线 for ( int y = a.y- 1 ;y>= 0 ;y--){ if ((!piture[a.x][y].isK())&&(!piture[b.x][y].isK())&&horizonMatch(a, new Point(a.x, y))&&horizonMatch(b, new Point(b.x, y))&&verticalMatch( new Point(a.x,y), new Point(b.x,y))){ v = true ; break ; } } //扫描a点右边的所有线 for ( int y = a.y+ 1 ;y< 12 ;y++){ if ((!piture[a.x][y].isK())&&(!piture[b.x][y].isK())&&horizonMatch(a, new Point(a.x, y))&&horizonMatch(b, new Point(b.x, y))&&verticalMatch( new Point(a.x,y), new Point(b.x,y))){ v = true ; break ; } } //扫描a点上面的所有线 for ( int x = a.x- 1 ;x>= 0 ;x--){ if ((!piture[x][a.y].isK())&&(!piture[x][b.y].isK())&&verticalMatch(a, new Point(x, a.y))&&verticalMatch(b, new Point(x, b.y))&&horizonMatch( new Point(x,a.y), new Point(x,b.y))){ v = true ; break ; } } //扫描a点下面的所有线 for ( int x = a.x+ 1 ;x< 12 ;x++){ if (!piture[x][a.y].isK()&&!piture[x][b.y].isK()&&verticalMatch(a, new Point(x, a.y))&&verticalMatch(b, new Point(x, b.y))&&horizonMatch( new Point(x,a.y), new Point(x,b.y))){ v = true ; break ; } } return v; }
} } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
原文链接:https://blog.csdn.net/weixin_48729092/article/details/118415263