Java手写线程池(第一代)
经常使用线程池,故今天突发奇想,手写一个线程池,会有很多不足,请多多宽容。因为这也是第一代的版本,后续会更完善。
手写线程池-定义参数
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private final AtomicInteger taskcount= new AtomicInteger( 0 ); private final AtomicInteger threadNumber= new AtomicInteger( 0 ); private volatile int corePoolSize; private final Set<MyThreadPoolExecutor.MyWorker> workers; private final BlockingQueue<Runnable> waitingQueue; private final String THREADPOOL_NAME= "MyThread-Pool-" ; private volatile boolean isRunning= true ; private volatile boolean STOPNOW= false ; private final ThreadFactory threadFactory; |
taskcount:执行任务次数 threadNumber:线程编号,从0开始依次递增。 corePoolSize:核心线程数 workers:工作线程 waitingQueue:等待队列 THREADPOOL_NAME:线程名称 isRunning:是否运行 STOPNOW:是否立刻停止 threadFactory:线程工厂
手写线程池-构造器
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public MyThreadPoolExecutor( int corePoolSize, BlockingQueue<Runnable> waitingQueue,ThreadFactory threadFactory) { this .corePoolSize=corePoolSize; this .workers= new HashSet<>(corePoolSize); this .waitingQueue=waitingQueue; this .threadFactory=threadFactory; //线程预热 for ( int i = 0 ; i < corePoolSize; i++) { new MyWorker(); } } |
该构造器作用:
1:对参数进行赋值。
2:线程预热。根据corePoolSize的大小来调用MyWorker的构造器。我们可以看看MyWorker构造器做了什么。
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final Thread thread; //为每个MyWorker
MyWorker(){ Thread td = threadFactory.newThread( this ); td.setName(THREADPOOL_NAME+threadNumber.getAndIncrement()); this .thread=td; this .thread.start(); workers.add( this ); } |
MyWorker构造器通过线程工厂对当前对象生成Thread; 并设置线程名为:MyThread-Pool-自增线程编号; 然后调用线程的start方法启动线程; 最后存放在workers这个Set集合中,这样就可以实现线程复用了。
手写线程池-默认构造器
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public MyThreadPoolExecutor(){ this ( 5 , new ArrayBlockingQueue<>( 10 ), Executors.defaultThreadFactory()); } |
默认构造器的赋初始值: corePoolSize:5 waitingQueue:new ArrayBlockingQueue<>(10),长度为10的有限阻塞队列 threadFactory:Executors.defaultThreadFactory()
手写线程池-execute方法
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public boolean execute(Runnable runnable) { return waitingQueue.offer(runnable); } |
本质上其实就是把Runnable(任务)放到waitingQueue中。
手写线程池-处理任务
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@Override public void run() { //循环接收任务 while ( true ) { if ((!isRunning&&waitingQueue.size()== 0 )||STOPNOW) { break ; } else { Runnable runnable = waitingQueue.poll(); if (runnable!= null ){ runnable.run(); System.out.println( "task==>" +taskcount.incrementAndGet()); } } } } |
本质上就是一个死循环接收任务,退出条件如下:
优雅的退出。当isRunning为false并且waitingQueue的队列大小为0(也就是无任务了) 暴力退出。当STOPNOW为true,则说明调用了shutdownNow方法 else语句块会不断取任务,当任务!=null时则调用run方法处理任务
手写线程池-优雅关闭线程池
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public void shutdown() { this .isRunning= false ; } |
手写线程池-暴力关闭线程池
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public void shutdownNow() { this .STOPNOW= true ; } |
手写线程池-源代码
手写线程池类的源代码
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package com.springframework.concurrent;
import java.util.HashSet; import java.util.Set; import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.BlockingQueue; import java.util.concurrent.Executors; import java.util.concurrent.ThreadFactory; import java.util.concurrent.atomic.AtomicInteger;
/** * 线程池类 * @author 游政杰 */ public class MyThreadPoolExecutor {
private final AtomicInteger taskcount= new AtomicInteger( 0 ); //执行任务次数 private final AtomicInteger threadNumber= new AtomicInteger( 0 ); //线程编号 private volatile int corePoolSize; //核心线程数 private final Set<MyThreadPoolExecutor.MyWorker> workers; //工作线程 private final BlockingQueue<Runnable> waitingQueue; //等待队列 private final String THREADPOOL_NAME= "MyThread-Pool-" ; //线程名称 private volatile boolean isRunning= true ; //是否运行 private volatile boolean STOPNOW= false ; //是否立刻停止 private final ThreadFactory threadFactory; //线程工厂
public MyThreadPoolExecutor(){ this ( 5 , new ArrayBlockingQueue<>( 10 ), Executors.defaultThreadFactory()); }
public MyThreadPoolExecutor( int corePoolSize, BlockingQueue<Runnable> waitingQueue,ThreadFactory threadFactory) { this .corePoolSize=corePoolSize; this .workers= new HashSet<>(corePoolSize); this .waitingQueue=waitingQueue; this .threadFactory=threadFactory; //线程预热 for ( int i = 0 ; i < corePoolSize; i++) { new MyWorker(); } }
/** * MyWorker就是我们每一个线程对象 */ private final class MyWorker implements Runnable{
final Thread thread; //为每个MyWorker
MyWorker(){ Thread td = threadFactory.newThread( this ); td.setName(THREADPOOL_NAME+threadNumber.getAndIncrement()); this .thread=td; this .thread.start(); workers.add( this ); }
@Override public void run() { //循环接收任务 while ( true ) { //循环退出条件: //1:当isRunning为false并且waitingQueue的队列大小为0(也就是无任务了),会优雅的退出。 //2:当STOPNOW为true,则说明调用了shutdownNow方法进行暴力退出。 if ((!isRunning&&waitingQueue.size()== 0 )||STOPNOW) { break ; } else { //不断取任务,当任务!=null时则调用run方法处理任务 Runnable runnable = waitingQueue.poll(); if (runnable!= null ){ runnable.run(); System.out.println( "task==>" +taskcount.incrementAndGet()); } } } } }
public boolean execute(Runnable runnable) { return waitingQueue.offer(runnable); } //优雅的关闭 public void shutdown() { this .isRunning= false ; } //暴力关闭 public void shutdownNow() { this .STOPNOW= true ; } } |
测试使用手写线程池代码
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package com.springframework.test;
import com.springframework.concurrent.MyThreadPoolExecutor;
import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.Executors;
public class ThreadPoolTest {
public static void main(String[] args) {
MyThreadPoolExecutor myThreadPoolExecutor = new MyThreadPoolExecutor ( 5 , new ArrayBlockingQueue<>( 6 ), Executors.defaultThreadFactory());
for ( int i= 0 ;i< 10 ;i++){
int finalI = i; myThreadPoolExecutor.execute(()->{ System.out.println(Thread.currentThread().getName()+ ">>>>" + finalI); });
}
myThreadPoolExecutor.shutdown();
// myThreadPoolExecutor.shutdownNow();
} } |
问题
为什么自定义线程池的execute执行的任务有时会变少?
那是因为waitingQueue满了放不下任务了,导致任务被丢弃,相当于DiscardPolicy拒绝策略
解决办法有:
1:设置最大线程数,自动对线程池扩容。
2:调大waitingQueue的容量capacity
最后:因为这是我手写的线程池的初代版本,基本实现线程池的复用功能,然而还有很多未完善,将来会多出几篇完善后的文章,对目前手写的线程池进行升级。
后续还会继续出关于作者手写Spring框架,手写Tomcat等等框架的博文!!!!!
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原文链接:https://blog.csdn.net/weixin_50071998/article/details/123583632
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