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java简易小游戏制作代码

java简易小游戏制作

游戏思路:设置人物移动,游戏规则,积分系统,随机移动的怪物,游戏胜负判定,定时器。

游戏内容部分

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package 代码部分;

import javax.swing.*;

import java.awt.*;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import java.util.Random;

public class TestGamePanel extends JPanel implements KeyListener, ActionListener {

     //初始化人物坐标

     int p1X;

     int p1Y;

     int p2X;

     int p2Y;

     boolean isStart = false ;    //游戏是否开始

     boolean p1isFail = false ;     //游戏是否失败

     boolean p2isFail = false ;

     String fx1;         //左:L, 右:R, 上:U, 下:D

     String fx2;

     Timer timer = new Timer( 50 , this ); //定时器

     //积分

     int p1score = 0 ;

     int p2score = 0 ;

     //苹果

     int AppleX;

     int AppleY;

     //怪物

     int monster1X;

     int monster1Y;

     int monster2X;

     int monster2Y;

     int monster3X;

     int monster3Y;

     int monster4X;

     int monster4Y;

     int monster5X;

     int monster5Y;

     //随机积分

     Random random = new Random();

     public TestGamePanel() {

         init();

         this .setFocusable( true );

         this .addKeyListener( this );

         timer.start();

     }

     //初始化

     public void init() {

         p1X = 25 ;

         p1Y = 150 ;

         p2X = 700 ;

         p2Y = 550 ;

         fx1 = "L" ;

         fx2 = "R" ;

         monster1X = 25 *random.nextInt( 28 );

         monster1Y = 100 + 25 *random.nextInt( 18 );

         monster2X = 25 *random.nextInt( 28 );

         monster2Y = 100 + 25 *random.nextInt( 18 );

         monster3X = 25 *random.nextInt( 28 );

         monster3Y = 100 + 25 *random.nextInt( 18 );

         monster4X = 25 *random.nextInt( 28 );

         monster4Y = 100 + 25 *random.nextInt( 18 );

         monster5X = 25 *random.nextInt( 28 );

         monster5Y = 100 + 25 *random.nextInt( 18 );

         AppleX = 25 *random.nextInt( 28 );

         AppleY = 100 + 25 *random.nextInt( 18 );

         add(kaishi);

         add(chongkai);

         guize.addActionListener( new ActionListener() {

             @Override

             public void actionPerformed(ActionEvent e) {

                 new TestGameRule();

             }

         });

     }

     //游戏功能按钮

     JButton kaishi = new JButton( "开始" );

     JButton chongkai = new JButton( "重新开始" );

     JButton guize = new JButton( "游戏规则" );

     //画板

     @Override

     protected void paintComponent(Graphics g) {

         super .paintComponent(g);

         TestGameData.header.paintIcon( this ,g, 0 , 0 );

         g.setColor(Color.CYAN);

         g.fillRect( 0 , 100 , 780 , 520 );

         //画人物

         TestGameData.p1player1.paintIcon( this ,g,p1X,p1Y);

         TestGameData.p2player1.paintIcon( this ,g,p2X,p2Y);

         //画得分

         g.setFont( new Font( "华文彩云" ,Font.BOLD, 18 ));  //设置字体

         g.setColor(Color.RED);

         g.drawString( "玩家1:" + p1score, 20 , 20 );

         g.drawString( "玩家2:" + p2score, 680 , 20 );

         //画苹果

         TestGameData.apple.paintIcon( this ,g,AppleX,AppleY);

         //画静态怪物

         TestGameData.monster.paintIcon( this ,g,monster1X,monster1Y);

         TestGameData.monster.paintIcon( this ,g,monster2X,monster2Y);

         TestGameData.monster.paintIcon( this ,g,monster3X,monster3Y);

         TestGameData.monster.paintIcon( this ,g,monster4X,monster4Y);

         TestGameData.monster.paintIcon( this ,g,monster5X,monster5Y);

         //游戏提示,是否开始

         if (!isStart) {

             g.setColor(Color.BLACK);

             g.setFont( new Font( "华文彩云" ,Font.BOLD, 30 ));

             g.drawString( "请点击开始游戏" , 300 , 300 );

         }

         //游戏结束提示,是否重新开始

         if (p2isFail || p1score == 15 ) {

             g.setColor(Color.RED);

             g.setFont( new Font( "华文彩云" ,Font.BOLD, 30 ));

             g.drawString( "玩家一获胜,请点击重新开始游戏" , 200 , 300 );

         }

         if (p1isFail || p2score == 15 ) {

             g.setColor(Color.RED);

             g.setFont( new Font( "华文彩云" ,Font.BOLD, 30 ));

             g.drawString( "玩家二获胜,请点击重新开始游戏" , 200 , 300 );

         }

     }

     //键盘监听事件

     @Override

     public void keyPressed(KeyEvent e) {

         //控制人物走动

         //玩家1

         if (isStart == true && (p1isFail == false && p2isFail == false )) {

             if (e.getKeyCode() == KeyEvent.VK_D) {

                 fx1 = "R" ;

                 p1X += 25 ;

                 if (p1X >= 750 ) {p1X = 750 ;}

             }

             else if (e.getKeyCode() == KeyEvent.VK_A) {

                 fx1 = "L" ;

                 p1X -= 25 ;

                 if (p1X <= 0 ) {p1X = 0 ;}

             }

             else if (e.getKeyCode() == KeyEvent.VK_W) {

                 fx1 = "U" ;

                 p1Y -= 25 ;

                 if (p1Y <= 100 ) {p1Y = 100 ;}

             }

             else if (e.getKeyCode() == KeyEvent.VK_S) {

                 fx1 = "D" ;

                 p1Y += 25 ;

                 if (p1Y >= 600 ) {p1Y = 600 ;}

             }

             //玩家2

             if (e.getKeyCode() == KeyEvent.VK_RIGHT) {

                 fx2 = "R" ;

                 p2X += 25 ;

                 if (p2X >= 750 ) {p2X = 750 ;}

             }

             else if (e.getKeyCode() == KeyEvent.VK_LEFT) {

                 fx2 = "L" ;

                 p2X -= 25 ;

                 if (p2X <= 0 ) {p2X = 0 ;}

             }

             else if (e.getKeyCode() == KeyEvent.VK_UP) {

                 fx2 = "U" ;

                 p2Y -= 25 ;

                 if (p2Y <= 100 ) {p2Y = 100 ;}

             }

             else if (e.getKeyCode() == KeyEvent.VK_DOWN) {

                 fx2 = "D" ;

                 p2Y += 25 ;

                 if (p2Y >= 600 ) {p2Y = 600 ;}

             }

         }

         repaint();

     }

     @Override

     public void actionPerformed(ActionEvent e) {

         kaishi.addActionListener( new ActionListener() {

             @Override

             public void actionPerformed(ActionEvent e) {

                 isStart = true ;

             }

         });

         chongkai.addActionListener( new ActionListener() {

             @Override

             public void actionPerformed(ActionEvent e) {

                 if (p1isFail) { p1isFail = !p1isFail; init(); }

                 if (p2isFail) { p2isFail = !p2isFail; init(); }

             }

         });

         add(kaishi);

         add(chongkai);

         add(guize);

         if (isStart == true && (p1isFail == false && p2isFail == false )) {

             //让人动起来

             if (fx1.equals( "R" )) {

                 p1X += 25 ;

                 if (p1X >= 750 ) { p1X = 750 ; }

             }

             if (fx1.equals( "L" )) {

                 p1X -= 25 ;

                 if (p1X <= 0 ) { p1X = 0 ; }

             }

             if (fx1.equals( "U" )) {

                 p1Y -= 25 ;

                 if (p1Y <= 100 ) { p1Y = 100 ; }

             }

             if (fx1.equals( "D" )) {

                 p1Y += 25 ;

                 if (p1Y >= 600 ) { p1Y = 600 ; }

             }

             if (fx2.equals( "R" )) {

                 p2X += 25 ;

                 if (p2X >= 750 ) { p2X = 750 ; }

             }

             if (fx2.equals( "L" )) {

                 p2X -= 25 ;

                 if (p2X <= 0 ) { p2X = 0 ; }

             }

             if (fx2.equals( "U" )) {

                 p2Y -= 25 ;

                 if (p2Y <= 100 ) { p2Y = 100 ; }

             }

             if (fx2.equals( "D" )) {

                 p2Y += 25 ;

                 if (p2Y >= 600 ) { p2Y = 600 ; }

             }

             //让怪物动起来

                 //怪物1

                 int i = random.nextInt( 4 ) + 1 ;

                 if (i == 1 ) {

                     monster1X += 5 ;

                     if (monster1X >= 750 ) {monster1X = 750 ;}

                 }

                 if (i == 2 ) {

                     monster1X -= 5 ;

                     if (monster1X <= 0 ) {monster1X = 0 ;}

                 }

                 if (i == 3 ) {

                     monster1Y += 5 ;

                     if (monster1Y >= 600 ) {monster1Y = 600 ;}

                 }

                 if (i == 4 ) {

                     monster1Y -= 5 ;

                     if (monster1Y <= 100 ) {monster1Y = 100 ;}

                 }

             //怪物2

             int j = random.nextInt( 4 ) + 1 ;

             if (j == 1 ) {

                 monster2X += 5 ;

                 if (monster2X >= 750 ) {monster2X = 750 ;}

             }

             if (j == 2 ) {

                 monster2X -= 5 ;

                 if (monster2X <= 0 ) {monster2X = 0 ;}

             }

             if (j == 3 ) {

                 monster2Y += 5 ;

                 if (monster2Y >= 600 ) {monster2Y = 600 ;}

             }

             if (j == 4 ) {

                 monster2Y -= 5 ;

                 if (monster2Y <= 100 ) {monster2Y = 100 ;}

             }

             //怪物3

             int k = random.nextInt( 4 ) + 1 ;

             if (k == 1 ) {

                 monster3X += 5 ;

                 if (monster3X >= 750 ) {monster3X = 750 ;}

             }

             if (k == 2 ) {

                 monster3X -= 5 ;

                 if (monster3X <= 0 ) {monster3X = 0 ;}

             }

             if (k == 3 ) {

                 monster3Y += 5 ;

                 if (monster3Y >= 600 ) {monster3Y = 600 ;}

             }

             if (k == 4 ) {

                 monster3Y -= 5 ;

                 if (monster3Y <= 100 ) {monster3Y = 100 ;}

             }

             //怪物4

             int n= random.nextInt( 4 ) + 1 ;

             if (n == 1 ) {

                 monster4X += 5 ;

                 if (monster4X >= 750 ) {monster4X = 750 ;}

             }

             if (n == 2 ) {

                 monster4X -= 5 ;

                 if (monster4X <= 0 ) {monster4X = 0 ;}

             }

             if (n == 3 ) {

                 monster4Y += 5 ;

                 if (monster4Y >= 600 ) {monster4Y = 600 ;}

             }

             if (n == 4 ) {

                 monster4Y -= 5 ;

                 if (monster4Y <= 100 ) {monster4Y = 100 ;}

             }

             //怪物5

             int m = random.nextInt( 4 ) + 1 ;

             if (m == 1 ) {

                 monster5X += 5 ;

                 if (monster5X >= 750 ) {monster5X = 750 ;}

             }

             if (m == 2 ) {

                 monster5X -= 5 ;

                 if (monster5X <= 0 ) {monster5X = 0 ;}

             }

             if (m == 3 ) {

                 monster5Y += 5 ;

                 if (monster5Y >= 600 ) {monster5Y = 600 ;}

             }

             if (m == 4 ) {

                 monster5Y -= 5 ;

                 if (monster5Y <= 100 ) {monster5Y = 100 ;}

             }

             //如果有玩家吃到食物

             if (p1X == AppleX && p1Y == AppleY) {

                 p1score++;

                 AppleX = 25 *random.nextInt( 28 );

                 AppleY = 100 + 25 *random.nextInt( 18 );

             } else if (p2X == AppleX && p2Y == AppleY) {

                 p2score++;

                 AppleX = 25 *random.nextInt( 28 );

                 AppleY = 100 + 25 *random.nextInt( 18 );

             }

             //如果有玩家碰到怪物,判定死亡,游戏结束           后续有修改,暂用

             //怪物1死亡

             if (p1X >= monster1X - 25 && p1X <= monster1X + 25 ) {

                 if (p1Y == monster1Y) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p1Y >= monster1Y - 25 && p1Y <= monster1Y + 25 ) {

                 if (p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p2X >= monster1X - 25 && p2X <= monster1X + 25 ) {

                 if (p2Y == monster1Y) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             if (p2Y >= monster1Y - 25 && p2Y <= monster1Y + 25 ) {

                 if (p2X == monster1X) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             //怪物2死亡

             if (p1X >= monster2X - 25 && p1X <= monster2X + 25 ) {

                 if (p1Y == monster2Y) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p1Y >= monster2Y - 25 && p1Y <= monster2Y + 25 ) {

                 if (p1X == monster2X) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p2X >= monster2X - 25 && p2X <= monster2X + 25 ) {

                 if (p2Y == monster2Y) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             if (p2Y >= monster2Y - 25 && p2Y <= monster2Y + 25 ) {

                 if (p2X == monster2X) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             //怪物3死亡

             if (p1X >= monster3X - 25 && p1X <= monster3X + 25 ) {

                 if (p1Y == monster3Y) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p1Y >= monster3Y - 25 && p1Y <= monster3Y + 25 ) {

                 if (p1X == monster3X) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p2X >= monster3X - 25 && p2X <= monster3X + 25 ) {

                 if (p2Y == monster3Y) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             if (p2Y >= monster3Y - 25 && p2Y <= monster3Y + 25 ) {

                 if (p2X == monster3X) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             //怪物4死亡

             if (p1X >= monster4X - 25 && p1X <= monster4X + 25 ) {

                 if (p1Y == monster4Y) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p1Y >= monster4Y - 25 && p1Y <= monster4Y + 25 ) {

                 if (p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p2X >= monster4X - 25 && p2X <= monster4X + 25 ) {

                 if (p2Y == monster4Y) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             if (p2Y >= monster4Y - 25 && p2Y <= monster4Y + 25 ) {

                 if (p2X == monster4X) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             //怪物5死亡

             if (p1X >= monster5X - 25 && p1X <= monster5X + 25 ) {

                 if (p1Y == monster5Y) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p1Y >= monster5Y - 25 && p1Y <= monster5Y + 25 ) {

                 if (p1X == monster5X) { p1isFail = !p1isFail; p1score = p2score = 0 ;}

             }

             if (p2X >= monster5X - 25 && p2X <= monster5X + 25 ) {

                 if (p2Y == monster5Y) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             if (p2Y >= monster5Y - 25 && p2Y <= monster5Y+ 25 ) {

                 if (p2X == monster5X) { p2isFail = !p2isFail; p1score = p2score = 0 ;}

             }

             //如果有玩家达到指定积分,判定获胜,游戏结束

             if (p1score == 15 ) { p2isFail = !p2isFail; }

             if (p2score == 15 ) { p1isFail = !p1isFail; }

             repaint();

         }

         timer.start();

     }

     @Override

     public void keyTyped(KeyEvent e) {

     }

     @Override

     public void keyReleased(KeyEvent e) {

     }

}

游戏规则(使用弹窗)部分

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package 代码部分;

 

import javax.swing.*;

import java.awt.*;

 

public class TestGameRule extends JDialog {

     private int num = 1 ;

     public TestGameRule() {

         TextArea textArea = new TextArea( 20 , 10 );

         textArea.setText( "游戏中有五个怪物随机移动,碰到怪物算死亡\\\n游戏中有随机出现的苹果,碰到一个苹果加一分,\\\n先达到十五分或者对手死亡算游戏胜利!" );

         JScrollPane jScrollPane = new JScrollPane(textArea);

         this .add(jScrollPane);

         this .setBounds( 200 , 200 , 400 , 400 );

         this .setVisible( true );

         textArea.setEditable( false );

         setResizable( false );

         textArea.setBackground(Color.PINK);

     }

}

图片素材

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package 代码部分;

 

import javax.swing.*;

import java.net.URL;

 

public class TestGameData {

     public static URL headerurl = TestGameData. class .getResource( "/图片素材/header.jpg" );

     public static URL p1player1url = TestGameData. class .getResource( "/图片素材/1.jpg" );

     public static URL p2player2url = TestGameData. class .getResource( "/图片素材/2.jpg" );

     public static URL appleurl = TestGameData. class .getResource( "/图片素材/apple.jpg" );

     public static URL monsterurl = TestGameData. class .getResource( "/图片素材/monster.jpg" );

 

     public static ImageIcon p1player1 = new ImageIcon(p1player1url);

     public static ImageIcon p2player1 = new ImageIcon(p2player2url);

     public static ImageIcon header = new ImageIcon(headerurl);

     public static ImageIcon apple = new ImageIcon(appleurl);

     public static ImageIcon monster = new ImageIcon(monsterurl);

}

主函数

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package 代码部分;

 

import javax.swing.*;

 

public class TestStartGame {

     public static void main(String[] args) {

         //制作窗口

         JFrame jFrame = new JFrame( "2D对战小游戏" );

         jFrame.setBounds( 10 , 10 , 790 , 660 );

         jFrame.setResizable( false );

         jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

 

         //添加游戏面板

         jFrame.add( new TestGamePanel());

         //设置可见

         jFrame.setVisible( true );

     }

}

实现效果

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原文链接:https://blog.csdn.net/liuxin2002/article/details/115441170

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