WCF利用企业库Unity框架的IOC层次解耦
http://www.cnblogs.com/gannan/archive/2012/02/06/2339883.html
由于工作几个月来框架开发已经好久没写博客了,今天想抽点时间出来冒泡。在领域驱动开发中SOA已经成为我们开发的主流技术,在面对当前众多的UI框架选择(asp.net mvc,silverlight,wpf,winform,wp7等一些列甚至跨语言),我们能够重用和抽象的业务逻辑是不会变化的,为了屏蔽这些UI的复杂性和差异性,我们可能会采用诸如wcf soap的服务发布。再说在领域驱动开发中我们肯定会把各个逻辑分层次隔离解除耦合,这就出现了N层架构,在于我们的每一层次之间的耦合度当前流程的解决方案IOC框架,以及业务解耦AOP。这里要解决的是SOA框架WCF和IOC框架的结合。
WCF框架是一个极易扩展的框架,提供了非常多的扩展点(InstanceProvider,MessageInspector,CallContextInitializer,MessageFilter,MessageFormatter,ParameterInspector等等)。在这里IOC是作为一个容器组装创建的框架,我们需要的是对服务对象的创建,所以我们选择的当然是InstanceProvider扩展点。
多说一句废话,正如前篇 利用Attribute简化Unity框架IOC注入 和 AOP之PostSharp7-解决IOC 不能直接new问题,简化IOC开发和IOC对象LazyLoad 中所说,我是一个固执的人,个人希望注入支持自定义配置文件,不喜欢把配置信息全部写在一个web.config/app.config中,也不喜欢el的写在同一个外部配置文件中,倾向于每个模块在一个不同的配置文件,并在模块中在区分container容器,所以特别写了每个单独配置文件的延时加载,缓存。
下面就是对InstanceProvider的扩展:
View Code
public class ELUnityInstanceProvider : IInstanceProvider
{
private Type contractType;
private string container;
private string configFile;
private string name;
private static object lockObj = new object ();
private static Dictionary< string , UnityConfigurationSection> sectionDict = new Dictionary< string , UnityConfigurationSection>();
public ELUnityInstanceProvider(Type contractType, string container, string configFile, string name)
{
this .name = name;
this .configFile = configFile;
this .contractType = contractType;
this .container = container;
}
#region IInstanceProvider 成员
public object GetInstance(System.ServiceModel.InstanceContext instanceContext, System.ServiceModel.Channels.Message message)
{
Microsoft.Practices.Unity.Configuration.UnityConfigurationSection unitySection = GetUnityConfigurationSection();
if (unitySection != null )
{
var container = new Microsoft.Practices.Unity.UnityContainer().LoadConfiguration(unitySection, string .IsNullOrEmpty( this .container) ? unitySection.Containers.Default.Name : this .container);
var obj = string .IsNullOrEmpty( this .name) ? container.Resolve( this .contractType) : container.Resolve( this .contractType, this .name);
var piabAtttr = obj.GetType().GetCustomAttributes( typeof (ELPolicyinjectionAttribute), false ) as ELPolicyinjectionAttribute[];
if (piabAtttr.Length > 0 )
{
obj = Microsoft.Practices.EnterpriseLibrary.PolicyInjection.PolicyInjection.Wrap( this .contractType, obj);
}
return obj;
}
return null ;
}
private Microsoft.Practices.Unity.Configuration.UnityConfigurationSection GetUnityConfigurationSection()
{
if (! string .IsNullOrEmpty( this .configFile))
{
if (!sectionDict.ContainsKey( this .configFile))
{
lock (lockObj)
{
if (!sectionDict.ContainsKey( this .configFile))
{
Microsoft.Practices.Unity.Configuration.UnityConfigurationSection unitySection = null ;
var fileMap = new System.Configuration.ExeConfigurationFileMap { ExeConfigFilename = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, this .configFile) };
System.Configuration.Configuration configuration = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration(fileMap, System.Configuration.ConfigurationUserLevel.None);
unitySection = configuration == null ? null : configuration.GetSection(Microsoft.Practices.Unity.Configuration.UnityConfigurationSection.SectionName) as Microsoft.Practices.Unity.Configuration.UnityConfigurationSection;
if (unitySection == null )
return null ;
sectionDict.Add( this .configFile, unitySection);
}
}
}
return sectionDict[ this .configFile];
}
return System.Configuration.ConfigurationManager.GetSection(Microsoft.Practices.Unity.Configuration.UnityConfigurationSection.SectionName) as Microsoft.Practices.Unity.Configuration.UnityConfigurationSection;
}
public object GetInstance(System.ServiceModel.InstanceContext instanceContext)
{
return this .GetInstance(instanceContext, null );
}
public void ReleaseInstance(System.ServiceModel.InstanceContext instanceContext, object instance)
{
IDisposable disposable = instance as IDisposable;
if (disposable != null )
{
disposable.Dispose();
}
instance = null ;
}
#endregion
}
下面我们需要已Attribute方式贴在Contract上:
View Code
public class ELUnityBehaviorAttribute : Attribute, IContractBehavior
{
public string Container
{
get ;
set ;
}
public string ConfigFile
{
get ;
set ;
}
public string Name
{
get ;
set ;
}
#region IContractBehavior 成员
public void AddBindingParameters(ContractDescription contractDescription, ServiceEndpoint endpoint, System.ServiceModel.Channels.BindingParameterCollection bindingParameters)
{
}
public void ApplyClientBehavior(ContractDescription contractDescription, ServiceEndpoint endpoint, System.ServiceModel.Dispatcher.ClientRuntime clientRuntime)
{
}
public void ApplyDispatchBehavior(ContractDescription contractDescription, ServiceEndpoint endpoint, System.ServiceModel.Dispatcher.DispatchRuntime dispatchRuntime)
{
dispatchRuntime.InstanceProvider = new ELUnityInstanceProvider(contractDescription.ContractType, this .Container, this .ConfigFile, this .Name);
}
public void Validate(ContractDescription contractDescription, ServiceEndpoint endpoint)
{
}
#endregion
}
对于wcf同时我们也该支持配置文件扩展:
View Code
public class ELUnityBehaviorElement : BehaviorExtensionElement
{
[ConfigurationProperty( " Container " , IsRequired = false , DefaultValue = "" )]
public string Container
{
get ;
set ;
}
[ConfigurationProperty( " ConfigFile " , IsRequired = false , DefaultValue = "" )]
public string ConfigFile
{
get ;
set ;
}
[ConfigurationProperty( " Name " , IsRequired = false , DefaultValue = "" )]
public string Name
{
get ;
set ;
}
protected override object CreateBehavior()
{
return new ELUnityBehavior( this .Container, this .ConfigFile, this .Name);
}
public override Type BehaviorType
{
get { return typeof (ELUnityBehavior); }
}
}
public class ELUnityBehavior : IEndpointBehavior
{
public string Container
{
get ;
set ;
}
public string ConfigFile
{
get ;
set ;
}
public string Name
{
get ;
set ;
}
public ELUnityBehavior( string container, string configFile, string name)
{
this .Name = name;
this .ConfigFile = configFile;
this .Container = container;
}
#region IEndpointBehavior 成员
public void AddBindingParameters(ServiceEndpoint endpoint, System.ServiceModel.Channels.BindingParameterCollection bindingParameters)
{
}
public void ApplyClientBehavior(ServiceEndpoint endpoint, System.ServiceModel.Dispatcher.ClientRuntime clientRuntime)
{
}
public void ApplyDispatchBehavior(ServiceEndpoint endpoint, System.ServiceModel.Dispatcher.EndpointDispatcher endpointDispatcher)
{
endpointDispatcher.DispatchRuntime.InstanceProvider = new ELUnityInstanceProvider(endpoint.Contract.ContractType, this .Container, this .ConfigFile, this .Name);
}
public void Validate(ServiceEndpoint endpoint)
{
}
#endregion
}
目前我们已经简单实现了:看看测试:
View Code
Contract:
[ServiceContract()]
[Green.WCFExtensions.ELUnityBehavior(Container = " test " , ConfigFile = " App1.config " )]
public interface IHelloService
{
[OperationContract]
string Say( string name);
}
Service:
public class HelloService1 : IHelloService
{
[Microsoft.Practices.Unity.Dependency( " proxy " )]
public IHelloService Service
{
get ;
set ;
}
#region IHelloService 成员
public string Say( string name)
{
return Service.Say(name);
}
#endregion
}
public class HelloServiceProxy : IHelloService
{
#region IHelloService 成员
public string Say( string name)
{
return string .Format( " Hello:{0} " , name);
}
#endregion
}
配置app1.config:
< register type ="WcfService.IHelloService,WcfService" mapTo ="WcfService.HelloServiceProxy,WcfService" name ="proxy" > </ register >
< register type ="WcfService.IHelloService,WcfService" mapTo ="WcfService.HelloService1,WcfService" > </ register >
IOC,AOP博客参考:
AOP之PostSharp初见-OnExceptionAspect AOP之PostSharp2-OnMethodBoundaryAspect AOP之PostSharp3-MethodInterceptionAspect AOP之PostSharp4-实现类INotifyPropertyChanged植入 AOP之PostSharp5-LocationInterceptionAspect AOP之PostSharp6-EventInterceptionAspect AOP之PostSharp7-解决IOC 不能直接new问题,简化IOC开发和IOC对象LazyLoad http://www.cnblogs.com/whitewolf/category/312638.html 利用Attribute简化Unity框架IOC注入
作者: 破 狼
出处: http://www.cnblogs.com/whitewolf/
本文版权归作者和博客园、CSDN共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。该文章也同时发布在我的独立博客中- 博客园--破狼 和 CSDN--野狼 。
作者: Leo_wl
出处: http://www.cnblogs.com/Leo_wl/
本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
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