本文实例为大家分享了Winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下
新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果
玩家赢: -1,2
平手: 0
玩家输: 其它值
新建3个类:
1)Computer.cs 电脑随机出拳
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 石头剪刀布
{
class Computer
{
public string Fist
{
get ;
set ;
}
public int ShowFist()
{
Random rnd = new Random();
int fist = rnd.Next(1, 4);
switch (fist)
{
case 1: Fist = "石头" ; break ;
case 2: Fist = "剪刀" ; break ;
case 3: Fist = "布" ; break ;
}
return fist;
}
}
}
2)、Judge.cs 裁判类 判断输赢
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 石头剪刀布
{
class Judge
{
public enum RESULT
{
玩家赢,
电脑赢,
平手
}
public static RESULT WhoWin( int playerNum, int computerNum)
{
int result = playerNum - computerNum;
if (result == -1 || result == 2)
{
return RESULT.玩家赢;
}
else if (result == 0)
{
return RESULT.平手;
}
else
{
return RESULT.电脑赢;
}
}
}
}
3)、Player.cs 玩家,出拳
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 石头剪刀布
{
class Player
{
public static int ShowFist( string fist)
{
switch (fist)
{
case "石头" : return 1;
case "剪刀" : return 2;
case "布" : return 3;
default : return 0;
}
}
}
}
界面后台实现代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace 石头剪刀布
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
/// <summary>
/// 点击石头按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnStone_Click( object sender, EventArgs e)
{
String fist = "石头" ;
Game(fist);
}
/// <summary>
/// 点击剪刀按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnScissors_Click( object sender, EventArgs e)
{
String fist = "剪刀" ;
Game(fist);
}
/// <summary>
/// 点击布按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnCloth_Click( object sender, EventArgs e)
{
String fist = "布" ;
Game(fist);
}
//背景图片轮播
String[] paths = Directory.GetFiles( @"C:\work\stone" ); //此目录里面必须有图片,否则会报错
private void timer1_Tick( object sender, EventArgs e)
{
this .BackgroundImage = Image.FromFile(paths[ new Random().Next(0, paths.Length)]);
}
static int playerWinTimes = 0; //玩家赢的次数
static int gameTimes = 0; //总共次数
static int tieTimes = 0; //平手次数
/// <summary>
/// 通用方法
/// </summary>
/// <param name="fist"></param>
private void Game(String fist)
{
gameTimes++;
lbPlayer.Text = fist;
int playerNum = Player.ShowFist(fist);
Computer cpu = new Computer();
int cpuNum = cpu.ShowFist();
lbComputer.Text = cpu.Fist;
Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum);
lbJudge.Text = result.ToString();
lbStatistics.Text = "统计信息:\n\n1.您赢了" + playerWinTimes + "场比赛!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.输掉了" + (gameTimes - playerWinTimes - tieTimes) + "场比赛; \n\n" + "4.共进行了" + gameTimes + "场比赛!\n\n" ;
if (result == Judge.RESULT.玩家赢)
{
playerWinTimes++;
MessageBox.Show( "恭喜,您已经赢了" + playerWinTimes + "场比赛!" + " 共进行了" + gameTimes + "场比赛!" );
}
else if (result == Judge.RESULT.平手)
{
tieTimes++;
}
}
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/jiliqiang1986/article/details/52035008
dy("nrwz");
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