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Silverlight实现跑马灯动画

本文实例为大家分享了silverlight实现跑马灯效果的具体代码,供大家参考,具体内容如下

主要功能有以下几点:

1、使用动画属性驱动图片运动动画

2、图片循环到最后一张后会自动循环

3、当鼠标放到图片时运动的图片会停止,当鼠标离开时暂停的图片会继续运动

4、当鼠标点击任何一个图片时,该图片会显示真正大小

xaml:

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< grid x:name = "layout" background = "white" >

   < canvas x:name = "canvas" background = "black" grid.row = "1" height = "280" >

     <!--隐藏矩形以外的其它部分-->

     < canvas.clip >

      < rectanglegeometry x:name = "rg" />

     </ canvas.clip >

   < stackpanel x:name = "sp" orientation = "horizontal" ></ stackpanel >

   </ canvas >

  < image x:name = "img_full" width = "640" height = "480" visibility = "collapsed" mouseleftbuttonup = "img_full_mouseleftbuttonup" />

</ grid >

界面由grid、canvas、stackpanel和一个image组成,image用来显示图片的真实尺寸。

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public partial class demo : usercontrol

   {

     //定义

     private storyboard storyboard;

     private const double photowidth = 320;

     private double totalwidth;

     public demo()

     {

       initializecomponent();

       createphoto();

     }

     /// <summary>

     /// 创建图片列表

     /// </summary>

     private void createphoto()

     {

       string [] piclist = new string [] { "1.jpg" , "2.jpg" , "3.jpg" , "4.jpg" , "5.jpg" };

       //创建多组图片,保证图片不会出现空白,因为stackpanel是横向排列的,这样就可以把图片类似模拟的排成一圈

       for ( int i = 0; i < 3; i++)

       {

         //根据数组创建图片

         for ( int j = 0; j < piclist.length; j++)

         {

           uc_pic pic = new uc_pic();

           pic.imageurl = "images/photo/" + piclist[j];

           pic.width = photowidth;

           //绑定事件

           pic.mouseenter += new mouseeventhandler(pic_mouseenter);

           pic.mouseleave += new mouseeventhandler(pic_mouseleave);

           pic.mouseleftbuttonup += new mousebuttoneventhandler(pic_mouseleftbuttonup);

           //添加对象到stackpanel中

           sp.children.add(pic);

         }

       }

       //计算图片的总宽度

       totalwidth = -1.0 * photowidth * piclist.length;

       canvas.setleft(sp, totalwidth);

       //调用初始化 方法

       createstoryboard();

       //播放动画

       storyboard.begin();

       //重新绘制区域

       resize();

 

     }

     /// <summary>

     /// 创建故事面板

     /// </summary>

     private void createstoryboard()

     {

       //创建故事面板

       storyboard = new storyboard();

       doubleanimation animation = new doubleanimation();

       //设置动画延时

       animation.duration = new duration(timespan.fromseconds(2.0));

       //设置对象的作用属性

       storyboard.settarget(animation, sp);

       storyboard.settargetproperty(animation, new propertypath( "(canvas.left)" , new object [0]));

       //添加到动画故事板内

       storyboard.children.add(animation);

       //动画自动完成事件

       storyboard.completed += new eventhandler(storyboard_completed);

     }

 

     //动画自动完成事件,当动画播放完成(结束)的时候。再次循环动画

     void storyboard_completed( object sender, eventargs e)

     {

       doubleanimation animation = (doubleanimation)storyboard.children[0];

       //取得图片当前位置

       double left = canvas.getleft(sp);

       //如果图片已接近最后,就重新设置位置

       if (left > (totalwidth - photowidth))

       {

         animation.from = new double ?(left);

       }

       //设置动画的起始值(from)所依据的总量(总长度)

       animation.by = new double ?(totalwidth);

       //循环动画

       storyboard.begin();

     }

     private void resize()

     {

       //重新绘制显示区域

       rg.rect = new rect(0, 0, this .actualwidth, 260);

     }

 

     void pic_mouseleftbuttonup( object sender, mousebuttoneventargs e)

     {

       //显示放大图片

       uc_pic pic = sender as uc_pic;

       img_full.source = pic.photo.source;

       img_full.visibility = visibility.visible;

     }

 

     void pic_mouseleave( object sender, mouseeventargs e)

     {

       //继续动画

       storyboard.resume();

     }

 

     void pic_mouseenter( object sender, mouseeventargs e)

     {

       //暂停动画

       storyboard.pause();

     }

 

     private void img_full_mouseleftbuttonup( object sender, mousebuttoneventargs e)

     {

       //隐藏放大图片

       img_full.visibility = visibility.collapsed;

     }

 

     private void usercontrol_sizechanged( object sender, sizechangedeventargs e)

     {

       //动画根据屏幕大小改变而改变

       resize();

     }

}

同时还有一个usercontrol用来承载图片代码如下:

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< canvas x:name = "layoutroot" background = "white" >

   < image x:name = "photo" width = "320" height = "240" stretch = "uniformtofill" margin = "10" />

</ canvas >

c#:

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public partial class uc_pic : usercontrol

   {

     public uc_pic()

     {

       initializecomponent();

     }

     private string _imgurl;

     public string imageurl

     {

       get { return this ._imgurl; }

       set {

         //设置图片资源属性

         this ._imgurl = value;

         uri uri = new uri(value, urikind.relative);

         bitmapimage bitimg = new bitmapimage(uri);

         this .photo.source = bitimg;

       }

     }

   }

这样就完成了跑马灯的效果,如图:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/oxiaoxio/article/details/7099138

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