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C#访问网络共享文件夹的方法

本文实例为大家分享了C#访问网络共享文件夹的具体代码,供大家参考,具体内容如下

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using System.Runtime.InteropServices;

 

public enum ERROR_ID

  {

   ERROR_SUCCESS = 0, // Success

   ERROR_BUSY = 170,

   ERROR_MORE_DATA = 234,

   ERROR_NO_BROWSER_SERVERS_FOUND = 6118,

   ERROR_INVALID_LEVEL = 124,

   ERROR_ACCESS_DENIED = 5,

   ERROR_INVALID_PASSWORD = 86,

   ERROR_INVALID_PARAMETER = 87,

   ERROR_BAD_DEV_TYPE = 66,

   ERROR_NOT_ENOUGH_MEMORY = 8,

   ERROR_NETWORK_BUSY = 54,

   ERROR_BAD_NETPATH = 53,

   ERROR_NO_NETWORK = 1222,

   ERROR_INVALID_HANDLE_STATE = 1609,

   ERROR_EXTENDED_ERROR = 1208,

   ERROR_DEVICE_ALREADY_REMEMBERED = 1202,

   ERROR_NO_NET_OR_BAD_PATH = 1203

  }

 

  public enum RESOURCE_SCOPE

  {

   RESOURCE_CONNECTED = 1,

   RESOURCE_GLOBALNET = 2,

   RESOURCE_REMEMBERED = 3,

   RESOURCE_RECENT = 4,

   RESOURCE_CONTEXT = 5

  }

 

  public enum RESOURCE_TYPE

  {

   RESOURCETYPE_ANY = 0,

   RESOURCETYPE_DISK = 1,

   RESOURCETYPE_PRINT = 2,

   RESOURCETYPE_RESERVED = 8,

  }

 

  public enum RESOURCE_USAGE

  {

   RESOURCEUSAGE_CONNECTABLE = 1,

   RESOURCEUSAGE_CONTAINER = 2,

   RESOURCEUSAGE_NOLOCALDEVICE = 4,

   RESOURCEUSAGE_SIBLING = 8,

   RESOURCEUSAGE_ATTACHED = 16,

   RESOURCEUSAGE_ALL = (RESOURCEUSAGE_CONNECTABLE | RESOURCEUSAGE_CONTAINER | RESOURCEUSAGE_ATTACHED),

  }

 

  public enum RESOURCE_DISPLAYTYPE

  {

   RESOURCEDISPLAYTYPE_GENERIC = 0,

   RESOURCEDISPLAYTYPE_DOMAIN = 1,

   RESOURCEDISPLAYTYPE_SERVER = 2,

   RESOURCEDISPLAYTYPE_SHARE = 3,

   RESOURCEDISPLAYTYPE_FILE = 4,

   RESOURCEDISPLAYTYPE_GROUP = 5,

   RESOURCEDISPLAYTYPE_NETWORK = 6,

   RESOURCEDISPLAYTYPE_ROOT = 7,

   RESOURCEDISPLAYTYPE_SHAREADMIN = 8,

   RESOURCEDISPLAYTYPE_DIRECTORY = 9,

   RESOURCEDISPLAYTYPE_TREE = 10,

   RESOURCEDISPLAYTYPE_NDSCONTAINER = 11

  }

 

  [StructLayout(LayoutKind.Sequential)]

  public struct NETRESOURCE

  {

   public RESOURCE_SCOPE dwScope;

   public RESOURCE_TYPE dwType;

   public RESOURCE_DISPLAYTYPE dwDisplayType;

   public RESOURCE_USAGE dwUsage;

 

   [MarshalAs(UnmanagedType.LPStr)]

   public string lpLocalName;

 

   [MarshalAs(UnmanagedType.LPStr)]

   public string lpRemoteName;

 

   [MarshalAs(UnmanagedType.LPStr)]

   public string lpComment;

 

   [MarshalAs(UnmanagedType.LPStr)]

   public string lpProvider;

  }

 

  public class NetworkConnection

  {

 

   [DllImport( "mpr.dll" )]

   public static extern int WNetAddConnection2A(NETRESOURCE[] lpNetResource, string lpPassword, string lpUserName, int dwFlags);

 

   [DllImport( "mpr.dll" )]

   public static extern int WNetCancelConnection2A( string sharename, int dwFlags, int fForce);

 

 

   public static int Connect( string remotePath, string localPath, string username, string password)

   {

    NETRESOURCE[] share_driver = new NETRESOURCE[1];

    share_driver[0].dwScope = RESOURCE_SCOPE.RESOURCE_GLOBALNET;

    share_driver[0].dwType = RESOURCE_TYPE.RESOURCETYPE_DISK;

    share_driver[0].dwDisplayType = RESOURCE_DISPLAYTYPE.RESOURCEDISPLAYTYPE_SHARE;

    share_driver[0].dwUsage = RESOURCE_USAGE.RESOURCEUSAGE_CONNECTABLE;

    share_driver[0].lpLocalName = localPath;

    share_driver[0].lpRemoteName = remotePath;

 

    Disconnect(localPath);

    int ret = WNetAddConnection2A(share_driver, password, username, 1);

 

    return ret;

   }

 

   public static int Disconnect( string localpath)

   {

    return WNetCancelConnection2A(localpath, 1, 1);

   }

 

}

测试方法:

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public void TestNetWorkConnection()

   {

    string localpath = "X:" ;

    //int status = NetworkConnection.Connect(@"//192.168.0.2/test", localpath, @"test", "test");

    int status = NetworkConnection.Connect( "////192.168.0.2//test" , localpath, @"test" , "test" );

    if (status == ( int )ERROR_ID.ERROR_SUCCESS)

    {

     FileStream fs = new FileStream(localpath + @"//123.txt" , FileMode.OpenOrCreate);

     using (StreamWriter stream = new StreamWriter(fs))

     {

      stream.WriteLine( "你好呀,成功了" );

      stream.Flush();

      stream.Close();

     }

     fs.Close();

    }

    else

    {

     Console.WriteLine(status);

    }

    NetworkConnection.Disconnect(localpath);

   }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/CYSONG168/article/details/5982477

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