最近在看C#,写了一个很水的方块游戏练手。
代码:
namespace game
{
class Square
{
public Square()
{
state = 0;
positionY = 0;
positionX = 0;
}
public Square( int InitShapeCnt, int InitState)
{
state = InitState;
positionY = 0;
positionX = 0;
InitShape(InitShapeCnt);
}
public void InitShape( int ShapeCnt)
{
if (ShapeCnt > 6 || ShapeCnt < 0)
return ;
else
{
switch (ShapeCnt)
{
case (0):
Shape = LeftLShape;
break ;
case (1):
Shape = RightLShape;
break ;
case (2):
Shape = RightZShape;
break ;
case (3):
Shape = LeftZShape;
break ;
case (4):
Shape = lShape;
break ;
case (5):
Shape = TuShape;
break ;
case (6):
Shape = TianShape;
break ;
default :
break ;
}
}
}
//方向 外形 颜色
public int [, ,,] Shape = new int [4, 4, 4, 2];
private int state; //方向
public int State
{
get
{
return (state);
}
set
{
state = value;
}
}
public void DrawSquare( ref Graphics dc)
{
for ( int Cnt1 = 0; Cnt1<4; Cnt1++)
{
for ( int Cnt2=0;Cnt2<4;Cnt2++)
{
//Shape[State][Cnt1][Cnt2][1] = 0;
if (Shape[state, Cnt1, Cnt2, 0] == 1)
{
SolidBrush Brush;
switch (Shape[state, Cnt1, Cnt2, 1])
{
case (1):
Brush = new SolidBrush(Color.Red);
break ;
case (2):
Brush = new SolidBrush(Color.Blue);
break ;
case (3):
Brush = new SolidBrush(Color.Yellow);
break ;
case (4):
Brush = new SolidBrush(Color.Green);
break ;
case (5):
Brush = new SolidBrush(Color.Tan);
break ;
case (6):
Brush = new SolidBrush(Color.Honeydew);
break ;
case (7):
Brush = new SolidBrush(Color.ForestGreen);
break ;
default :
Brush = new SolidBrush(Color.Red);
break ;
}
dc.FillRectangle(Brush, new Rectangle((positionX*16+16*Cnt2), (positionY*16+16*Cnt1), 16, 16));
}
}
}
}
private int positionX;
public int PositionX
{
get
{
return (positionX);
}
set
{
positionX = value;
}
}
private int positionY;
public int PositionY
{
get
{
return (positionY);
}
set
{
positionY = value;
}
}
public void Switch(GameCtrl game)
{
if (CoverEdge(game))
state = (state + 1) % 4;
}
public void AddX(GameCtrl game)
{
//判断右侧
if (RightEdge(game))
positionX++;
}
public bool AddY(GameCtrl game)
{
if ( this .Land(game) == false )
{
positionY++;
return ( true );
}
else
return ( false );
}
public void SubX(GameCtrl game)
{
//判断右侧
if (LeftEdge(game))
positionX--;
}
public void SubY()
{
}
private bool Land(GameCtrl game)
{
for ( int i = 3; i >= 0; i--)
{
int rowNum = 21 - this .PositionY - i;
for ( int j = 0; j < 4; j++)
{
int colNum = this .PositionX + j + 3;
if ( this .Shape[ this .State, i, j, 0] == 1)
{
if (game.GameBox[rowNum][colNum, 0] == 1)
{
game.AddBox( this );
return ( true );
}
}
}
}
return ( false );
}
private bool RightEdge(GameCtrl game)
{
//判断右侧
for ( int i = 3; i >= 0; i--)
{
int rowNum = this .PositionX + i + 4;
for ( int j = 0; j < 4; j++)
{
int colNum = 22- this .PositionY-j;
if ( this .Shape[ this .State, j, i, 0] == 1)
{
if (game.GameBox[colNum][rowNum, 0] == 1)
{
return ( false );
}
}
}
}
return ( true );
}
private bool LeftEdge(GameCtrl game)
{
//判断左侧
for ( int i = 0; i < 4; i++)
{
int rowNum = this .PositionX + i +2;
for ( int j = 0; j < 4; j++)
{
int colNum = 22 - this .PositionY - j;
if ( this .Shape[ this .State, j, i, 0] == 1)
{
if (game.GameBox[colNum][rowNum, 0] == 1)
{
return ( false );
}
}
}
}
return ( true );
}
private bool CoverEdge(GameCtrl game)
{
//判断变行是否有覆盖
int preState = ( this .State + 1) % 4;
for ( int i = 0; i < 4; i++)
{
int rowNum = this .PositionX + i + 3;
for ( int j = 0; j < 4; j++)
{
int colNum = 22 - this .PositionY - j;
if ( this .Shape[preState, j, i, 0] == 1)
{
if (game.GameBox[colNum][rowNum, 0] == 1)
{
return ( false );
}
}
}
}
return ( true );
//return (false);
}
private int [, , ,] LeftLShape = {
{{{1,1},{0,0},{0,0},{0,0}},
{{1,1},{0,0},{0,0},{0,0}},
{{1,1},{1,1},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{1,1},{1,1},{1,1},{0,0}},
{{1,1},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{0,0},{1,1},{1,1},{0,0}},
{{0,0},{0,0},{1,1},{0,0}},
{{0,0},{0,0},{1,1},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{1,1},{0,0}},
{{1,1},{1,1},{1,1},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}}
};
private int [, , ,] RightLShape = {
{{{0,0},{0,0},{1,2},{0,0}},
{{0,0},{0,0},{1,2},{0,0}},
{{0,0},{1,2},{1,2},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{0,0},{0,0},{0,0},{0,0}},
{{1,2},{0,0},{0,0},{0,0}},
{{1,2},{1,2},{1,2},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{1,2},{1,2},{0,0},{0,0}},
{{1,2},{0,0},{0,0},{0,0}},
{{1,2},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{1,2},{1,2},{1,2},{0,0}},
{{0,0},{0,0},{1,2},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}}
};
private int [, , ,] LeftZShape = {
{{{1,3},{1,3},{0,0},{0,0}},
{{0,0},{1,3},{1,3},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{0,0},{1,3},{0,0},{0,0}},
{{1,3},{1,3},{0,0},{0,0}},
{{1,3},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{1,3},{1,3},{0,0},{0,0}},
{{0,0},{1,3},{1,3},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{0,0},{1,3},{0,0},{0,0}},
{{1,3},{1,3},{0,0},{0,0}},
{{1,3},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}}
};
private int [, , ,] RightZShape = {
{{{0,0},{1,4},{1,4},{0,0}},
{{1,4},{1,4},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{1,4},{0,0},{0,0},{0,0}},
{{1,4},{1,4},{0,0},{0,0}},
{{0,0},{1,4},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{0,0},{1,4},{1,4},{0,0}},
{{1,4},{1,4},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{1,4},{0,0},{0,0},{0,0}},
{{1,4},{1,4},{0,0},{0,0}},
{{0,0},{1,4},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}}
};
private int [, , ,] lShape = {
{{{1,6},{0,0},{0,0},{0,0}},
{{1,6},{0,0},{0,0},{0,0}},
{{1,6},{0,0},{0,0},{0,0}},
{{1,6},{0,0},{0,0},{0,0}}},
{{{0,0},{0,0},{0,0},{0,0}},
{{1,6},{1,6},{1,6},{1,6}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}},
{{{1,6},{0,0},{0,0},{0,0}},
{{1,6},{0,0},{0,0},{0,0}},
{{1,6},{0,0},{0,0},{0,0}},
{{1,6},{0,0},{0,0},{0,0}}},
{{{0,0},{0,0},{0,0},{0,0}},
{{1,6},{1,6},{1,6},{1,6}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}}
};
private int [, , ,] TuShape = {
{{{0,0},{1,7},{0,0},{0,0}},
{{1,7},{1,7},{1,7},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}
},
{{{0,0},{1,7},{0,0},{0,0}},
{{1,7},{1,7},{0,0},{0,0}},
{{0,0},{1,7},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}
},
{{{0,0},{0,0},{0,0},{0,0}},
{{1,7},{1,7},{1,7},{0,0}},
{{0,0},{1,7},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}
},
{{{0,0},{1,7},{0,0},{0,0}},
{{0,0},{1,7},{1,7},{0,0}},
{{0,0},{1,7},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}
},
};
private int [, , ,] TianShape = {
{
{{1,5},{1,5},{0,0},{0,0}},
{{1,5},{1,5},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}
},
{
{{1,5},{1,5},{0,0},{0,0}},
{{1,5},{1,5},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}
},
{
{{1,5},{1,5},{0,0},{0,0}},
{{1,5},{1,5},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}
},
{
{{1,5},{1,5},{0,0},{0,0}},
{{1,5},{1,5},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}},
{{0,0},{0,0},{0,0},{0,0}}
}
};
}
class GameCtrl
{
public List< int [,]> GameBox = new List< int [,]>();
public int gameSclpe;
public GameCtrl()
{
gameSclpe = 0;
this .InitBox();
}
public void InitBox()
{
int [,] InitZore = new int [18, 2] { { 1, 0 }, { 1, 0 }, { 1, 0 },{ 0, 0 }, { 0, 0 }, { 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 },{ 0, 0 }, { 0, 0 }, { 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }};
int [,] InitOne = new int [18, 2] { { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 },
{ 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 },
{ 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 } };
GameBox.Add(InitOne);
GameBox.Add(InitOne);
GameBox.Add(InitOne);
for ( int Cnt = 0; Cnt < 20; Cnt++)
GameBox.Add(InitZore);
}
public void ClrBox()
{
GameBox.Clear();
}
public void AddBox(Square landSquare)
{
for ( int i = 0; i < 4; i++)
{
int rowNum = 22 - landSquare.PositionY - i;
int [,] ShapeRow = new int [18, 2];
for ( int j =0;j<18;j++)
{
if (GameBox[rowNum][j, 0] == 1)
{
ShapeRow[j, 0] = 1;
ShapeRow[j, 1] = GameBox[rowNum][j, 1];
}
}
for ( int j = 0; j < 4; j++)
{
int colNum = landSquare.PositionX + j+3;
if (landSquare.Shape[landSquare.State, i, j, 0] == 1)
{
ShapeRow[colNum, 0] = 1;
ShapeRow[colNum, 1] = landSquare.Shape[landSquare.State, i, j, 1];
}
}
GameBox[rowNum] = ShapeRow;
}
SubBox();
}
private void SubBox()
{
int [,] InitZore = new int [18, 2] { { 1, 0 }, { 1, 0 }, { 1, 0 },{ 0, 0 }, { 0, 0 }, { 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 },{ 0, 0 }, { 0, 0 }, { 0, 0 },
{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }};
int Cnt;
for (Cnt = 3; Cnt < 23; Cnt++)
{
int ColSum,Cnt2;
for (ColSum = 0, Cnt2 = 3; Cnt2 < 15;Cnt2++ )
ColSum += GameBox[Cnt][Cnt2, 0];
if (ColSum==12)
{
this .gameSclpe++;
GameBox.RemoveAt(3);
GameBox.Add(InitZore);
Cnt--;
}
}
}
public void BoxDraw( ref Graphics dc)
{
for ( int Cnt1 = 3; Cnt1 < 23; Cnt1++)
{
for ( int Cnt2 = 3; Cnt2 < 15; Cnt2++)
{
if (GameBox[Cnt1][Cnt2, 0] == 1)
{
SolidBrush Brush;
switch (GameBox[Cnt1][Cnt2, 1])
{
case (1):
Brush = new SolidBrush(Color.Red);
break ;
case (2):
Brush = new SolidBrush(Color.Blue);
break ;
case (3):
Brush = new SolidBrush(Color.Yellow);
break ;
case (4):
Brush = new SolidBrush(Color.Green);
break ;
case (5):
Brush = new SolidBrush(Color.Tan);
break ;
case (6):
Brush = new SolidBrush(Color.Honeydew);
break ;
case (7):
Brush = new SolidBrush(Color.ForestGreen);
break ;
default :
Brush = new SolidBrush(Color.Red);
break ;
}
dc.FillRectangle(Brush, new Rectangle((Cnt2-3)* 16, (22 - Cnt1) * 16, 16, 16));
}
}
}
}
}
}
更多俄罗斯方块精彩文章请点击专题: 俄罗斯方块游戏集合 进行学习。
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