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C# MVC模式下商品抽奖功能实现

最近项目需求的一个抽奖功能给整理了下,语言表达能力不好,写的不好请勿吐槽,一笑而过就好。好了下面开始说说这个抽奖功能。因为涉及到公司的项目所以一些敏感的地方均已中文代替。

首先在后台添加奖品的名称以及概率如图:

后台代码没什么好说的,我们来看看前端代码。

通过html做出如下样式:

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< div class = "turntable-bg" >

      

          < div class = "pointer" >

            < img id = "pointer" src = "~/content/images/pointer.png" alt = "pointer" />

          </ div >

          < div class = "rotate" >

            < img id = "turntable" src = "~/content/images/turntable.png" alt = "turntable" />

          </ div >

        </ div >

这里要注意切图时候的角度。不然旋转后所对应的角度就不对了。

下面给抽奖的指针添加点击事件:

 

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function rotate() {

     $.ajax({

       type: 'post' ,

       url: '/控制器/方法' ,

       datatype: 'json' ,

       cache: false ,

       error: function () {

         alert( '出错了!' );

         return false ;

       },

       success: function (data) {

         if (data == 1 || data == -3) {

           var brotate = true ;

           if (data == 1) {

             alert( "请登录!" );

           } if (data == -3) {

             alert( "对不起,您的奖券不足!" )

           }

         }

         else {

           var angles = parseint(data.angle); //角度 

           var txt = data.prize; //奖项 

           var awards = parseint(data.id);

           var brotate = false ; //如果brotate为 true 的时候无法点击

           var rotatefn = rotatefn_method(awards, angles, txt);

 

           if (brotate) return ;

 

           switch (awards) {

             case 0:

               //var angle = [26, 88, 137, 185, 235, 287, 337];

                 // rptatefn_method 三个参数均为后台传出,0,337  为转盘旋转所对应的角度,最后一个则为商品名称

 

               rotatefn_method(0, 337, '奖品名称' );

               break ;

             case 1:

               //var angle = [88, 137, 185, 235, 287];

               rotatefn_method(1, 26, '奖品名称' );

                 break ;

               case 2:

                 //var angle = [137, 185, 235, 287];

                 rotatefn_method(2, 88, '奖品名称' );

               break ;

             case 3:

               //var angle = [137, 185, 235, 287];

               rotatefn_method(3, 137, '奖品名称' );

               break ;

             case 4:

               //var angle = [185, 235, 287];

               rotatefn_method(4, 185, '奖品名称' );

               break ;

             case 5:

               //var angle = [185, 235, 287];

               rotatefn_method(5, 235, '奖品名称' );

               break ;

             case 6:

               //var angle = [235, 287];

               rotatefn_method(6, 235, '奖品名称' );

               break ;

             case 7:

               //var angle = [287];

               rotatefn_method(7, 282, '奖品名称' );

               break ;

           }

         }

 

       }

     });

   }

 

   //旋转事件

   function rotatefn_method(awards, angles, txt) {

     var brotate = false ;

     brotate = !brotate;

     $( '#turntable' ).stoprotate();

     $( '#turntable' ).rotate({

       angle: 0,

       animateto: angles + 1800,

       duration: 8000,

       callback: function () {

           $( "#pl h4" ).html( "恭喜你抽中" + txt + "" );

         }

         brotate = !brotate;

       }

     })

   };

//刷新当前页面

   function locateend() {

     window.location.reload();

   }

  这样页面的转盘就可以旋转以及弹出奖品了,js中注释应该比较明确,我就不多对js进行解释了,下面来说说控制器里计算概率的逻辑,之所以不把概率计算写在js中,是因为js文件容易被篡改,想必大家都知道。话不多说,下面上代码:  

 

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//判断用户是否登录

       if (admin != null )

       {

          //获取后台设置的数据,见图1

         var ldlist = hr.luckdrawlist();

          //因为涉及到公司的项目所有一些敏感地方均已中文代替

         list<double> dt = ldlist.select(i => i.概率).tolist();

          //创建一个数值

         double[] array = dt.toarray();

         //角度

         int angle = 0;

         //奖品

         var prize = "" ;

         var id = 0;

          //将概率放入数值,调用下面的get方法计算出所返回的概率位于数值中的第几位

         var pl = get(array);

          //获取奖品表中位于pl的产品

         var model = ldlist[pl];

            // id , angle 角度  prize 奖品

if (model.奖品等级 == 1)

           {

             angle = 26;

             prize = model.奖品;

             id = 1;

           }

           if (model.奖品等级 == 7)

           {

             angle = 88;

             prize = model.奖品;

             id = 2;

           }

           if (model.奖品等级 == 4)

           {

             angle = 137;

             prize = model.奖品;

             id = 3;

           }

           if (model.奖品等级 == 3)

           {

             angle = 185;

             prize = model.奖品;

             id = 4;

           }

           if (model.奖品等级 == 6)

           {

             angle = 235;

             prize = model.奖品;

             id = 5;

           }

           if (model.奖品等级 == 2)

           {

             angle = 282;

             prize = model.奖品;

             id = 7;

           }

           if (model.奖品等级 == 5)

           {

             angle = 337;

             prize = model.奖品;

             id = 0;

           }

           return json( new { angle = angle, prize = prize, id = id });

         } return json(data);

       }

计算概率的部分:

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/// <summary>

     /// 获取抽奖结果

     /// </summary>

     /// <param name="prob">各物品的抽中概率</param>

     /// <returns>返回抽中的物品所在数组的位置</returns>

     private static int get(double[] prob)

     {

       int result = 0;

       int n = (int)(prob.sum() * 1000);      //计算概率总和,放大1000倍

       random r = rnd;

       float x = (float)r.next(0, n) / 1000;    //随机生成0~概率总和的数字

 

       for (int i = 0; i < prob.count(); i++)

       {

         double pre = prob.take(i).sum();     //区间下界

         double next = prob.take(i + 1).sum();  //区间上界

         if (x >= pre && x < next)        //如果在该区间范围内,就返回结果退出循环

         {

           result = i;

           break ;

         }

       }

       return result;

     }

     private static random rnd = new random();

 基本上就这些,有不足的地方请各位帮忙补充一下,谢谢大家的阅读。

dy("nrwz");

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