脚本只是统计了主动技能、被动技能和传奇宝石的使用情况,理论上统计其它如装备等信息也是一样简单可行的,但Diablo装备的生成机制使得统计这个没有多大意义,相同的装备属性可能各有优劣,难以比较,而且某些装备坑爹的掉率也不是你想要就能有的。
题外话,不得不说Python太适合写这类功能相对简单的脚本了,一个字:快。
# -*- coding: utf-8 -*-
"""
Diablo3 排名前1000玩家英雄使用技能统计
python diablo.py help
python diablo.py [barbarian|crusader|demon-hunter|monk'|witch-doctor|wizard]
默认使用的是亚服的数据,如果需要美服或欧服,更改`_rank_page`和`_api`变量地址即可
Copyright (c) 2015 JinnLynn
Released under the terms of the MIT license.
"""
from __future__ import unicode_literals, print_function, absolute_import
import os
import sys
import urllib2
import json
import re
__version__ = '1.0.0'
__author__ = 'JinnLynn '
__license__ = 'The MIT License'
__copyright__ = 'Copyright 2015 JinnLynn'
# 排名页面
_rank_page = 'http://tw.battle.net/d3/zh/rankings/'
# api
_api = 'http://tw.battle.net/api/d3/'
_api_profile = os.path.join(_api, 'profile')
_api_data = os.path.join(_api, 'data')
_hero_classes = {
'barbarian': '野蠻人', 'crusader': '聖教軍', 'demon-hunter': '狩魔獵人',
'monk': '武僧', 'witch-doctor': '巫醫', 'wizard': '秘術師'}
_retry = 5
_hero_class = ''
_active_skills = {}
_passive_skills = {}
_unique_gems = {}
def _clear_output(msg=''):
sys.stdout.write('\r{:30}'.format(' '))
sys.stdout.write('\r{}'.format(msg))
sys.stdout.flush()
def _process(stated, total):
msg = '英雄数据分析中... {}/{}'.format(stated, total)
_clear_output(msg)
def _get(url, is_json=True):
# print('GET: ', url)
retry = 5 if _retry 0:
try:
req = urllib2.urlopen(url.encode('utf8'), timeout=10)
return json.load(req) if is_json else req.read()
except KeyboardInterrupt, e:
raise e
except Exception, e:
retry -= 1
# print('retry', retry, e)
# raise e
def _api_url(*args, **kwargs):
slash = kwargs.get('slash', False)
args = [unicode(arg) for arg in args]
url = os.path.join(*args).rstrip('/')
return url + '/' if slash else url
def get_era():
req = urllib2.urlopen(_rank_page)
return req.geturl().split('/')[-2]
def get_rank_page_url(era):
url_part = 'rift-'
if _hero_class == 'demon-hunter':
url_part += 'dh'
elif _hero_class == 'witch-doctor':
url_part += 'wd'
else:
url_part += _hero_class
return os.path.join(_rank_page, 'era', era, url_part)
def fetch_rank_list():
tags = []
try:
_clear_output('获取当前游戏纪元...')
era = get_era()
_clear_output('获取当前排名前1000的玩家...')
url = get_rank_page_url(era)
html = _get(url, is_json=False)
# re parse
lst = re.findall(
r"a href=\"(.*)\" title=.*class=\"icon-profile link-first\">",
html.decode('utf8'),
re.UNICODE)
# BeautifulSoup parse
# import bs4
# soup = bs4.BeautifulSoup(html)
# lst = soup.select('#ladders-table tbody tr .battletag a')['href']
for item in lst:
try:
tags.append(item.split('/')[-2])
except:
pass
except Exception, e:
print('fetch rank list fail. {}'.format(_rank_page))
raise e
return tags
def get_hero(player_tag):
url = _api_url(_api_profile, player_tag, slash=True)
data = _get(url)
hero_selected = None
for hero in data.get('heroes', []):
if hero['class'] != _hero_class:
continue
last_updated = hero_selected['last-updated']
# 最近使用的英雄
if hero_selected is None or last_updated 2:
sys.exit('参数错误')
else:
arg = sys.argv[1]
if arg == 'help':
print_hc()
print('\nTips: 运行中可随时Ctrl+C终止以获得已统计的数据结果')
sys.exit()
elif arg not in _hero_classes:
print_hc()
sys.exit()
else:
_hero_class = arg
def main():
prepare()
print('待分析的英雄类型:', _hero_classes[_hero_class])
hero_stated = 0
hero_stat_failed = 0
try:
tags = fetch_rank_list()
if not tags:
raise Exception('parse battle.net rank page fail.')
except Exception, e:
print('error,', e)
sys.exit()
total = len(tags)
for tag in tags:
try:
hero = get_hero(tag)
if not hero:
raise Exception('no hero data')
stat(hero)
hero_stated += 1
_process(hero_stated, total)
except KeyboardInterrupt:
break
except Exception, e:
# print('Fail: ', tag, e, hero)
hero_stat_failed += 1
output(hero_stated, hero_stat_failed)
if __name__ == '__main__':
main()
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