写出来的效果图就是这样了:
下面就更新一下全部的代码吧
还是老样子先定义
import?pygame,sys import?random
写一下游戏配置
width?=?1200????????????#窗口宽度 height?=?508????????????#窗口高度 size?=?width,?height??? score=None??????????????#分数 myFont=myFont1=None?????#字体 surObject=None??????????#障碍物图片????????? surGameOver=None????????#游戏结束图片 bg=None?????????????????#背景对象 role=None???????????????#人物对象 object=None?????????????#障碍物对象???????? objectList=[]???????????#障碍物对象数组 clock=None??????????????#时钟 gameState=None??????????#游戏状态(0,1)表示(游戏中,游戏结束)
写人物
class?Role:?#人物 ????def?__init__(self,surface=None,y=None): ????????self.surface=surface ????????self.y=y ????????self.w=(surface.get_width())/12 ????????self.h=surface.get_height()/2 ????????self.currentFrame=-1 ????????self.state=0????????#0代表跑步状态,1代表跳跃状态,2代表连续跳跃 ????????self.g=1????????????#重力加速度 ????????self.vy=0???????????#y轴速度??????? ????????self.vy_start=-20???#起跳开始速度 ????def?getRect(self): ????????return?(0,self.y+12,self.w,self.h)
写障碍物
class?Object:??#障碍物 ????def?__init__(self,surface,x=0,y=0): ????????self.surface=surface ????????self.x=x ????????self.y=y ????????self.w=surface.get_width() ????????self.h=surface.get_height() ????????self.currentFrame=random.randint(0,6) ????????self.w?=?100 ????????self.h?=?100 ????def?getRect(self): ????????return?(self.x,self.y,self.w,self.h) ????def?collision(self,rect1,rect2): ????????#碰撞检测 ????????if?(rect2[0]>=rect1[2]-20)?or?(rect1[0]+40>=rect2[2])or?(rect1[1]+rect1[3]<rect2[1]+20)?or?(rect2[1]+rect2[3]<rect1[1]+20): ????????????return?False ????????return?True
写背景
class?Bg:???#背景 ????def?__init__(self,surface): ????????self.surface=surface ????????self.dx=-10 ????????self.w=surface.get_width() ????????self.rect=surface.get_rect()
def?initGame():
????????
????global?bg,role,clock,gameState,surObject,surGameOver,score,myFont,myFont1,objectList
????#分数初始化
????score=0
????#初始化
????objectList=[]
????#加载字体
????myFont=pygame.font.Font("./freesansbold.ttf",32)
????myFont1=pygame.font.Font("./freesansbold.ttf",64)???
????#?创建时钟对象?(可以控制游戏循环频率)
????clock?=?pygame.time.Clock()
????#初始化游戏状态
????gameState=0
????#游戏背景
????surBg=pygame.image.load("image/bg.bmp").convert_alpha()
????bg=Bg(surBg)
????#结束画面
????surGameOver=pygame.image.load("image/gameover.bmp").convert_alpha()
????#人物图片
????surRole=pygame.image.load("image/role.png").convert_alpha()??
????role=Role(surRole,508-85)
????#障碍物图片
????surObject=pygame.image.load("image/object.png").convert_alpha()??
def?addObject():
????global?surObject,object,objectList,object
????rate=4
????#是否生成障碍物
????if?not?random.randint(0,300)<rate:
????????return
????y=random.choice([height-100,height-200,height-300,height-400])
????object=Object(surObject,width+40,y)
????objectList.append(object)
def?updateLogic():
????global?gameState,score
????#键盘事件处理
????for?event?in?pygame.event.get():
????????if?event.type?==?pygame.QUIT:
?????????????sys.exit()
????????elif?event.type==pygame.KEYDOWN:
????????????#空格键跳跃
????????????if?gameState==0:
????????????????if?event.key==pygame.K_SPACE:
????????????????????if?role.state==0:
????????????????????????role.state=1
????????????????????????role.vy=role.vy_start
????????????????????elif?role.state==1:
????????????????????????role.state=2
????????????????????????role.vy=role.vy_start
????????????elif?gameState==1:
????????????????if?event.key==pygame.K_SPACE:
????????????????????#重新开始游戏
????????????????????initGame()
????????????????????
????if?gameState==0:
????????#背景的移动???
????????bg.dx+=10
????????if?bg.dx==1200:
????????????bg.dx=0?
????????????
????????#人物的移动??
????????if?role.state==0:????
????????????role.currentFrame+=1
????????????if?role.currentFrame==12:
????????????????role.currentFrame=0??
????????else:
????????????role.y+=role.vy
????????????role.vy+=role.g?
????????????if?role.y>=508-85:
????????????????role.y=508-85
????????????????role.state=0
????????#障碍物的移动
????????addObject()
????????
????????for?object?in?objectList:
????????????object.x-=10?????#障碍物移动
????????????#?障碍物超出屏幕,移除障碍物
????????????if?object.x+object.w<=0:
????????????????objectList.remove(object)
????????????????score+=10????#避开障碍物,加10分
????????????????print("移除了一个目标")???
????????????#碰撞检测
????????????if?object.collision(role.getRect(),object.getRect()):
????????????????if(object.currentFrame==6):
????????????????????objectList.remove(object)
????????????????????score+=100??#吃金币加100分
????????????????????print(score)
????????????????????print("吃了一个金币")
????????????????else:?
????????????????????gameState=1???#游戏失败
????????????????????print("发生了碰撞!")
ok啦,这就是这个天天酷跑的全部代码啦。
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