写出来的效果图就是这样了:
下面就更新一下全部的代码吧
还是老样子先定义
import?pygame,sys import?random
写一下游戏配置
width?=?1200????????????#窗口宽度 height?=?508????????????#窗口高度 size?=?width,?height??? score=None??????????????#分数 myFont=myFont1=None?????#字体 surObject=None??????????#障碍物图片????????? surGameOver=None????????#游戏结束图片 bg=None?????????????????#背景对象 role=None???????????????#人物对象 object=None?????????????#障碍物对象???????? objectList=[]???????????#障碍物对象数组 clock=None??????????????#时钟 gameState=None??????????#游戏状态(0,1)表示(游戏中,游戏结束)
写人物
class?Role:?#人物 ????def?__init__(self,surface=None,y=None): ????????self.surface=surface ????????self.y=y ????????self.w=(surface.get_width())/12 ????????self.h=surface.get_height()/2 ????????self.currentFrame=-1 ????????self.state=0????????#0代表跑步状态,1代表跳跃状态,2代表连续跳跃 ????????self.g=1????????????#重力加速度 ????????self.vy=0???????????#y轴速度??????? ????????self.vy_start=-20???#起跳开始速度 ????def?getRect(self): ????????return?(0,self.y+12,self.w,self.h)
写障碍物
class?Object:??#障碍物 ????def?__init__(self,surface,x=0,y=0): ????????self.surface=surface ????????self.x=x ????????self.y=y ????????self.w=surface.get_width() ????????self.h=surface.get_height() ????????self.currentFrame=random.randint(0,6) ????????self.w?=?100 ????????self.h?=?100 ????def?getRect(self): ????????return?(self.x,self.y,self.w,self.h) ????def?collision(self,rect1,rect2): ????????#碰撞检测 ????????if?(rect2[0]>=rect1[2]-20)?or?(rect1[0]+40>=rect2[2])or?(rect1[1]+rect1[3]<rect2[1]+20)?or?(rect2[1]+rect2[3]<rect1[1]+20): ????????????return?False ????????return?True
写背景
class?Bg:???#背景 ????def?__init__(self,surface): ????????self.surface=surface ????????self.dx=-10 ????????self.w=surface.get_width() ????????self.rect=surface.get_rect()
def?initGame(): ???????? ????global?bg,role,clock,gameState,surObject,surGameOver,score,myFont,myFont1,objectList ????#分数初始化 ????score=0 ????#初始化 ????objectList=[] ????#加载字体 ????myFont=pygame.font.Font("./freesansbold.ttf",32) ????myFont1=pygame.font.Font("./freesansbold.ttf",64)??? ????#?创建时钟对象?(可以控制游戏循环频率) ????clock?=?pygame.time.Clock() ????#初始化游戏状态 ????gameState=0 ????#游戏背景 ????surBg=pygame.image.load("image/bg.bmp").convert_alpha() ????bg=Bg(surBg) ????#结束画面 ????surGameOver=pygame.image.load("image/gameover.bmp").convert_alpha() ????#人物图片 ????surRole=pygame.image.load("image/role.png").convert_alpha()?? ????role=Role(surRole,508-85) ????#障碍物图片 ????surObject=pygame.image.load("image/object.png").convert_alpha()?? def?addObject(): ????global?surObject,object,objectList,object ????rate=4 ????#是否生成障碍物 ????if?not?random.randint(0,300)<rate: ????????return ????y=random.choice([height-100,height-200,height-300,height-400]) ????object=Object(surObject,width+40,y) ????objectList.append(object) def?updateLogic(): ????global?gameState,score ????#键盘事件处理 ????for?event?in?pygame.event.get(): ????????if?event.type?==?pygame.QUIT: ?????????????sys.exit() ????????elif?event.type==pygame.KEYDOWN: ????????????#空格键跳跃 ????????????if?gameState==0: ????????????????if?event.key==pygame.K_SPACE: ????????????????????if?role.state==0: ????????????????????????role.state=1 ????????????????????????role.vy=role.vy_start ????????????????????elif?role.state==1: ????????????????????????role.state=2 ????????????????????????role.vy=role.vy_start ????????????elif?gameState==1: ????????????????if?event.key==pygame.K_SPACE: ????????????????????#重新开始游戏 ????????????????????initGame() ???????????????????? ????if?gameState==0: ????????#背景的移动??? ????????bg.dx+=10 ????????if?bg.dx==1200: ????????????bg.dx=0? ???????????? ????????#人物的移动?? ????????if?role.state==0:???? ????????????role.currentFrame+=1 ????????????if?role.currentFrame==12: ????????????????role.currentFrame=0?? ????????else: ????????????role.y+=role.vy ????????????role.vy+=role.g? ????????????if?role.y>=508-85: ????????????????role.y=508-85 ????????????????role.state=0 ????????#障碍物的移动 ????????addObject() ???????? ????????for?object?in?objectList: ????????????object.x-=10?????#障碍物移动 ????????????#?障碍物超出屏幕,移除障碍物 ????????????if?object.x+object.w<=0: ????????????????objectList.remove(object) ????????????????score+=10????#避开障碍物,加10分 ????????????????print("移除了一个目标")??? ????????????#碰撞检测 ????????????if?object.collision(role.getRect(),object.getRect()): ????????????????if(object.currentFrame==6): ????????????????????objectList.remove(object) ????????????????????score+=100??#吃金币加100分 ????????????????????print(score) ????????????????????print("吃了一个金币") ????????????????else:? ????????????????????gameState=1???#游戏失败 ????????????????????print("发生了碰撞!")
ok啦,这就是这个天天酷跑的全部代码啦。
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