python五子棋之人人对战,供大家参考,具体内容如下
checkerboard.py
from collections import namedtuple Chessman = namedtuple('Chessman', 'Name Value Color') Point = namedtuple('Point', 'X Y') BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45)) WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219)) offset = [(1, 0), (0, 1), (1, 1), (1, -1)] class Checkerboard: ? ? def __init__(self, line_points): ? ? ? ? self._line_points = line_points ? ? ? ? self._checkerboard = [[0] * line_points for _ in range(line_points)] ? ? def _get_checkerboard(self): ? ? ? ? return self._checkerboard ? ? checkerboard = property(_get_checkerboard) ? ? # 判断是否可落子 ? ? def can_drop(self, point): ? ? ? ? return self._checkerboard[point.Y][point.X] == 0 ? ? def drop(self, chessman, point): ? ? ? ? """ ? ? ? ? 落子 ? ? ? ? :param chessman: ? ? ? ? :param point:落子位置 ? ? ? ? :return:若该子落下之后即可获胜,则返回获胜方,否则返回 None ? ? ? ? """ ? ? ? ? print(f'{chessman.Name} ({point.X}, {point.Y})') ? ? ? ? self._checkerboard[point.Y][point.X] = chessman.Value ? ? ? ? if self._win(point): ? ? ? ? ? ? print(f'{chessman.Name}获胜') ? ? ? ? ? ? return chessman ? ? # 判断是否赢了 ? ? def _win(self, point): ? ? ? ? cur_value = self._checkerboard[point.Y][point.X] ? ? ? ? for os in offset: ? ? ? ? ? ? if self._get_count_on_direction(point, cur_value, os[0], os[1]): ? ? ? ? ? ? ? ? return True ? ? def _get_count_on_direction(self, point, value, x_offset, y_offset): ? ? ? ? count = 1 ? ? ? ? for step in range(1, 5): ? ? ? ? ? ? x = point.X + step * x_offset ? ? ? ? ? ? y = point.Y + step * y_offset ? ? ? ? ? ? if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value: ? ? ? ? ? ? ? ? count += 1 ? ? ? ? ? ? else: ? ? ? ? ? ? ? ? break ? ? ? ? for step in range(1, 5): ? ? ? ? ? ? x = point.X - step * x_offset ? ? ? ? ? ? y = point.Y - step * y_offset ? ? ? ? ? ? if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value: ? ? ? ? ? ? ? ? count += 1 ? ? ? ? ? ? else: ? ? ? ? ? ? ? ? break ? ? ? ? return count >= 5
ManAndMan.py
import sys import pygame from pygame.locals import * import pygame.gfxdraw from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point SIZE = 30 ?# 棋盘每个点时间的间隔 Line_Points = 19 ?# 棋盘每行/每列点数 Outer_Width = 20 ?# 棋盘外宽度 Border_Width = 4 ?# 边框宽度 Inside_Width = 4 ?# 边框跟实际的棋盘之间的间隔 Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width ?# 边框线的长度 Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width ?# 网格线起点(左上角)坐标 SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2 ?# 游戏屏幕的高 SCREEN_WIDTH = SCREEN_HEIGHT + 200 ?# 游戏屏幕的宽 Stone_Radius = SIZE // 2 - 3 ?# 棋子半径 Stone_Radius2 = SIZE // 2 + 3 Checkerboard_Color = (0xE3, 0x92, 0x65) ?# 棋盘颜色 BLACK_COLOR = (0, 0, 0) WHITE_COLOR = (255, 255, 255) RED_COLOR = (200, 30, 30) BLUE_COLOR = (30, 30, 200) BLACK_STONE_COLOR = (45, 45, 45) WHITE_STONE_COLOR = (219, 219, 219) RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10 def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)): ? ?imgText = font.render(text, True, fcolor) ? ?screen.blit(imgText, (x, y)) def main(): ? ?pygame.init() ? ?screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) ? ?pygame.display.set_caption('五子棋') ? ?font1 = pygame.font.SysFont('SimHei', 36) ? ?font2 = pygame.font.SysFont('SimHei', 72) ? ?fwidth, fheight = font2.size('黑方获胜') ? ?checkerboard = Checkerboard(Line_Points) ? ?cur_runner = BLACK_CHESSMAN ? ?winner = None ? ?while True: ? ? ? ?for event in pygame.event.get(): ? ? ? ? ? ?if event.type == QUIT: ? ? ? ? ? ? ? ?sys.exit() ? ? ? ? ? ?elif event.type == KEYDOWN: ? ? ? ? ? ? ? ?if event.key == K_RETURN: ? ? ? ? ? ? ? ? ? ?if winner is not None: ? ? ? ? ? ? ? ? ? ? ? ?winner = None ? ? ? ? ? ? ? ? ? ? ? ?cur_runner = BLACK_CHESSMAN ? ? ? ? ? ? ? ? ? ? ? ?checkerboard = Checkerboard(Line_Points) ? ? ? ? ? ?elif event.type == MOUSEBUTTONDOWN: ? ? ? ? ? ? ? ?if winner is None: ? ? ? ? ? ? ? ? ? ?pressed_array = pygame.mouse.get_pressed() ? ? ? ? ? ? ? ? ? ?if pressed_array[0]: ? ? ? ? ? ? ? ? ? ? ? ?mouse_pos = pygame.mouse.get_pos() ? ? ? ? ? ? ? ? ? ? ? ?click_point = _get_clickpoint(mouse_pos) ? ? ? ? ? ? ? ? ? ? ? ?if click_point is not None: ? ? ? ? ? ? ? ? ? ? ? ? ? ?if checkerboard.can_drop(click_point): ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?winner = checkerboard.drop(cur_runner, click_point) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?if cur_runner == BLACK_CHESSMAN: ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?cur_runner = WHITE_CHESSMAN ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?else: ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?cur_runner = BLACK_CHESSMAN ? ? ? ? ? ? ? ? ? ? ? ?else: ? ? ? ? ? ? ? ? ? ? ? ? ? ?print('超出棋盘区域') ? ? ? ?# 画棋盘 ? ? ? ?_draw_checkerboard(screen) ? ? ? ?# 画棋盘上已有的棋子 ? ? ? ?for i, row in enumerate(checkerboard.checkerboard): ? ? ? ? ? ?for j, cell in enumerate(row): ? ? ? ? ? ? ? ?if cell == BLACK_CHESSMAN.Value: ? ? ? ? ? ? ? ? ? ?_draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color) ? ? ? ? ? ? ? ?elif cell == WHITE_CHESSMAN.Value: ? ? ? ? ? ? ? ? ? ?_draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color) ? ? ? ?_draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20), BLACK_STONE_COLOR) ? ? ? ?_draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20 + Stone_Radius2 * 3), WHITE_STONE_COLOR) ? ? ? ?if winner: ? ? ? ? ? ?print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR) ? ? ? ?if cur_runner == BLACK_CHESSMAN: ? ? ? ? ? ?print_text(screen, font1, RIGHT_INFO_POS_X, Start_X, '获胜' if winner else '落子中', BLUE_COLOR) ? ? ? ?else: ? ? ? ? ? ?print_text(screen, font1, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3, '获胜' if winner else '落子中', BLUE_COLOR) ? ? ? ?pygame.display.flip() # 画棋盘 def _draw_checkerboard(screen): ? ?# 填充棋盘背景色 ? ?screen.fill(Checkerboard_Color) ? ?# 画棋盘网格线外的边框 ? ?pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width) ? ?# 画网格线 ? ?for i in range(Line_Points): ? ? ? ?pygame.draw.line(screen, BLACK_COLOR, ? ? ? ? ? ? ? ? ? ? ? ? (Start_Y, Start_Y + SIZE * i), ? ? ? ? ? ? ? ? ? ? ? ? (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i), ? ? ? ? ? ? ? ? ? ? ? ? 1) ? ?for j in range(Line_Points): ? ? ? ?pygame.draw.line(screen, BLACK_COLOR, ? ? ? ? ? ? ? ? ? ? ? ? (Start_X + SIZE * j, Start_X), ? ? ? ? ? ? ? ? ? ? ? ? (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)), ? ? ? ? ? ? ? ? ? ? ? ? 1) ? ?# 画星位和天元 ? ?for i in (3, 9, 15): ? ? ? ?for j in (3, 9, 15): ? ? ? ? ? ?if i == j == 9: ? ? ? ? ? ? ? ?radius = 5 ? ? ? ? ? ?else: ? ? ? ? ? ? ? ?radius = 3 ? ? ? ? ? ?# pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius) ? ? ? ? ? ?pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR) ? ? ? ? ? ?pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR) # 画棋子 def _draw_chessman(screen, point, stone_color): ? ?# pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius) ? ?pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color) ? ?pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color) def _draw_chessman_pos(screen, pos, stone_color): ? ?pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color) ? ?pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color) # 根据鼠标点击位置,返回游戏区坐标 def _get_clickpoint(click_pos): ? ?pos_x = click_pos[0] - Start_X ? ?pos_y = click_pos[1] - Start_Y ? ?if pos_x < -Inside_Width or pos_y < -Inside_Width: ? ? ? ?return None ? ?x = pos_x // SIZE ? ?y = pos_y // SIZE ? ?if pos_x % SIZE > Stone_Radius: ? ? ? ?x += 1 ? ?if pos_y % SIZE > Stone_Radius: ? ? ? ?y += 1 ? ?if x >= Line_Points or y >= Line_Points: ? ? ? ?return None ? ?return Point(x, y) if __name__ == '__main__': ? ?main()
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