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Java Websocket Canvas实现井字棋网络游戏

本文实例为大家分享了Java Websocket Canvas实现井字棋网络游戏的具体代码,供大家参考,具体内容如下

TicTacToeGame.java 

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import javax.websocket.OnClose;

import javax.websocket.OnMessage;

import javax.websocket.OnOpen;

import javax.websocket.Session;

import javax.websocket.server.ServerEndpoint;

import java.io.IOException;

import java.util.Set;

import java.util.concurrent.CopyOnWriteArraySet;

 

@ServerEndpoint ( "/tictactoe" )

public class TicTacToeGame {

  private static final Set<TicTacToeGame> games = new CopyOnWriteArraySet<>();

  private Session session;

  private String player;

  private static String b1 = "" ;

  private static String b2 = "" ;

  private static String b3 = "" ;

  private static String b4 = "" ;

  private static String b5 = "" ;

  private static String b6 = "" ;

  private static String b7 = "" ;

  private static String b8 = "" ;

  private static String b9 = "" ;

 

  @OnOpen

  public void onOpen(Session session) throws IOException {

   System.out.println( "Connection from" + session.getId());

   this .session = session;

 

   System.out.println(games.size());

   if (games.size() == 0 ) {

    this .player = "X" ;

   }

   if (games.size() == 1 ) {

    this .player = "O" ;

   }

   if (games.size() > 1 ) {

    System.out.println( "房间人满" );

    session.getBasicRemote().sendText( "roomfull" );

//            session.close();

   } else {

    games.add( this );

    session.getBasicRemote().sendText( "player-" + player);

    if (games.size() == 1 ) {

     sendText( "wait" );

    }

    if (games.size() == 2 ) {

     sendText( "start" );

    }

    sendText( "turn-" + "X" );

   }

  }

 

  @OnMessage

  public void onMessage(String message) {

   System.out.println(player);

   System.out.println(message);

   System.out.println(message.indexOf( "place" ));

   if (message.indexOf( "place" ) != - 1 ) {

    String[] words = message.split( "-" );

    System.out.println( "words[1]=" + words[ 1 ]);

    System.out.println( "words[2]=" + words[ 2 ]);

    System.out.println( "games.size()=" + games.size());

 

    if (games.size() > 1 ) {

     if ( "" .equals(getPlayer(words[ 1 ]))) {

      place3(words[ 1 ], words[ 2 ]);

      sendText(message);

      check();

      if ( "X" .equals(words[ 2 ])) {

       sendText( "turn-" + "O" );

      } else {

       sendText( "turn-" + "X" );

      }

     }

    }

    System.out.println( "b1=" + b1);

    System.out.println( "b2=" + b2);

    System.out.println( "b3=" + b3);

    System.out.println( "b4=" + b4);

    System.out.println( "b5=" + b5);

    System.out.println( "b6=" + b6);

    System.out.println( "b7=" + b7);

    System.out.println( "b8=" + b8);

    System.out.println( "b9=" + b9);

 

   } else if ( "reset" .equals(message)) {

    if (player.equals( "X" ) || player.equals( "O" )) {

     b1 = "" ;

     b2 = "" ;

     b3 = "" ;

     b4 = "" ;

     b5 = "" ;

     b6 = "" ;

     b7 = "" ;

     b8 = "" ;

     b9 = "" ;

     sendText(message);

    }

   } else {

    sendText(message);

   }

 

  }

 

  private static void sendText(String msg) {

   for (TicTacToeGame game : games) {

    try {

     synchronized (game) {

      game.session.getBasicRemote().sendText(msg);

     }

    } catch (IOException e) {

     games.remove(game);

     try {

      game.session.close();

     } catch (IOException e1) {

     }

     sendText( "leave-" + game.player);

    }

   }

  }

 

  @OnClose

  public void onClose(Session session) {

   System.out.println(session.getId());

   System.out.println( this .player + "已下线" );

   if (! "" .equals( this .player)) {

    games.remove( this );

    sendText( "leave-" + this .player);

   }

  }

 

  public void place3(String id, String player) {

   if ( "b1" .equals(id)) {

    b1 = player;

   }

   if ( "b2" .equals(id)) {

    b2 = player;

   }

   if ( "b3" .equals(id)) {

    b3 = player;

   }

   if ( "b4" .equals(id)) {

    b4 = player;

   }

   if ( "b5" .equals(id)) {

    b5 = player;

   }

   if ( "b6" .equals(id)) {

    b6 = player;

   }

   if ( "b7" .equals(id)) {

    b7 = player;

   }

   if ( "b8" .equals(id)) {

    b8 = player;

   }

   if ( "b9" .equals(id)) {

    b9 = player;

   }

  }

 

  public String getPlayer(String id) {

   String player = "" ;

   if ( "b1" .equals(id)) {

    player = b1;

   }

   if ( "b2" .equals(id)) {

    player = b2;

   }

   if ( "b3" .equals(id)) {

    player = b3;

   }

   if ( "b4" .equals(id)) {

    player = b4;

   }

   if ( "b5" .equals(id)) {

    player = b5;

   }

   if ( "b6" .equals(id)) {

    player = b6;

   }

   if ( "b7" .equals(id)) {

    player = b7;

   }

   if ( "b8" .equals(id)) {

    player = b8;

   }

   if ( "b9" .equals(id)) {

    player = b9;

   }

   return player;

  }

 

  public void check() {

 

   if (b1.equals( "X" ) && b2.equals( "X" ) && b3.equals( "X" )) {

    sendText( "xwon" );

    sendText( "gameover-YES" );

   } else if (b1.equals( "X" ) && b4.equals( "X" ) && b7.equals( "X" )) {

    sendText( "xwon" );

    sendText( "gameover-YES" );

   } else if (b7.equals( "X" ) && b8.equals( "X" ) && b9.equals( "X" )) {

    sendText( "xwon" );

    sendText( "gameover-YES" );

   } else if (b3.equals( "X" ) && b6.equals( "X" ) && b9.equals( "X" )) {

    sendText( "xwon" );

    sendText( "gameover-YES" );

   } else if (b1.equals( "X" ) && b5.equals( "X" ) && b9.equals( "X" )) {

    sendText( "xwon" );

    sendText( "gameover-YES" );

   } else if (b3.equals( "X" ) && b5.equals( "X" ) && b7.equals( "X" )) {

    sendText( "xwon" );

    sendText( "gameover-YES" );

   } else if (b2.equals( "X" ) && b5.equals( "X" ) && b8.equals( "X" )) {

    sendText( "xwon" );

    sendText( "gameover-YES" );

   } else if (b4.equals( "X" ) && b5.equals( "X" ) && b6.equals( "X" )) {

    sendText( "xwon" );

    sendText( "gameover-YES" );

   }

 

   else if (b1.equals( "O" ) && b2.equals( "O" ) && b3.equals( "O" )) {

    sendText( "owon" );

    sendText( "gameover-YES" );

   } else if (b1.equals( "O" ) && b4.equals( "O" ) && b7.equals( "O" )) {

    sendText( "owon" );

    sendText( "gameover-YES" );

   } else if (b7.equals( "O" ) && b8.equals( "O" ) && b9.equals( "O" )) {

    sendText( "owon" );

    sendText( "gameover-YES" );

   } else if (b3.equals( "O" ) && b6.equals( "O" ) && b9.equals( "O" )) {

    sendText( "owon" );

    sendText( "gameover-YES" );

   } else if (b1.equals( "O" ) && b5.equals( "O" ) && b9.equals( "O" )) {

    sendText( "owon" );

    sendText( "gameover-YES" );

   } else if (b3.equals( "O" ) && b5.equals( "O" ) && b7.equals( "O" )) {

    sendText( "owon" );

    sendText( "gameover-YES" );

   } else if (b2.equals( "O" ) && b5.equals( "O" ) && b8.equals( "O" )) {

    sendText( "owon" );

    sendText( "gameover-YES" );

   } else if (b4.equals( "O" ) && b5.equals( "O" ) && b6.equals( "O" )) {

    sendText( "owon" );

    sendText( "gameover-YES" );

   }

 

   // Checking of Player O finsh

   // Here, Checking about Tie

   else if ((b1.equals( "X" ) || b1.equals( "O" )) && (b2.equals( "X" ) || b2.equals( "O" ))

     && (b3.equals( "X" ) || b3.equals( "O" )) && (b4.equals( "X" ) || b4.equals( "O" ))

     && (b5.equals( "X" ) || b5.equals( "O" )) && (b6.equals( "X" ) || b6.equals( "O" ))

     && (b7.equals( "X" ) || b7.equals( "O" )) && (b8.equals( "X" ) || b8.equals( "O" ))

     && (b9.equals( "X" ) || b9.equals( "O" ))) {

    sendText( "tie" );

    sendText( "gameover-YES" );

   } else {

 

   }

  }

}

index.html

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<!DOCTYPE html>

 

< head >

  < meta http-equiv = "content-type" content = "text/html; charset=utf-8" >

     < meta name = "viewport" content =

           "width=device-width, initial-scale=1.0" >

     <!-- JavaScript file included -->

    

</ head >

 

< body >

     < div id = "main" >

         < h1 >TIC TAC TOE</ h1 >

 

 

 

         <!-- Space to show player turn -->

         < p id = "player" ></ p >

 

         < br >

       

         < div id = "game" >

             < canvas id = "canvas" width = "300" height = "300" ></ canvas >

         </ div >

 

         <!-- Grid end here -->

         < br >

 

         <!-- Button to reset game -->

         < button id = "but" onclick = "reset()" >

             重新开始

         </ button >

        

         < br >

         <!-- Space to show player turn -->

         < p id = "print2" ></ p >       

 

         < br >

         <!-- Space to show player turn -->

         < p id = "print" ></ p >

        

 

 

     </ div >

     < script src = "tic.js" ></ script >

</ body >

 

</ html >

tic.js

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// Function called whenever user tab on any box

player = "" ;

turn = "" ;

gameover = "NO" ;

// Function to reset game

function reset() {

     message = "reset" ;

     websocket.send(message);

     message = "turn-X" ;

     websocket.send(message);

}

function reset2() {

     clear();

     drawboard();

     gameover = "NO" ;

     document.getElementById( "print2" )

             .innerHTML = "游戏开始, 请开始放置棋子" ;

}

 

// Here onwards, functions check turn of the player

// and put accordingly innerText X or O

flag = 1;

function place(id) {

     if (gameover === "NO" ) {

         if (flag === 1) {

             if (document.getElementById(id).innerText === "" ) {

                 document.getElementById(id).innerText = "X" ;

                 flag = 0;

             }

         } else {

             if (document.getElementById(id).innerText === "" ) {

                 document.getElementById(id).innerText = "O" ;

                 flag = 1;

             }

         }

     }

     check();

}

function place2(id) {

     if (gameover === "NO" ) {

         if (turn === player) {

             if (document.getElementById(id).innerText === "" ) {

                 message = "place-" + id + "-" + player;

                 websocket.send(message);

             }

         }

     }

}

 

//function place3(id, player) {

//    document.getElementById(id).innerText = player;

//check();

//}

 

function getRootUri() {

     return "ws://" + (document.location.hostname == "" ? "localhost" : document.location.hostname) + ":" +

             (document.location.port == "" ? "8080" : document.location.port);

}

 

function init() {

     output = document.getElementById( "output" );

     websocket = new WebSocket(getRootUri() + "/TicTacToeWebSocket/tictactoe" );

     websocket.onopen = function (evt) {

         onOpen(evt)

     };

     websocket.onmessage = function (evt) {

         onMessage(evt)

     };

     websocket.onerror = function (evt) {

         onError(evt)

     };

}

 

function onMessage(evt) {

     console.log(evt.data);

     if (evt.data == "roomfull" ) {

         document.getElementById( "print" )

                 .innerHTML = "游戏玩家已满" ;

         websocket.close(-1);

     }

     if (evt.data == "reset" ) {

         reset2();

     }

     if (evt.data == "wait" ) {

         //window.alert("Waiting for Second Player");

         document.getElementById( "print2" )

                 .innerHTML = "等待第二个玩家" ;

 

     }

     if (evt.data == "start" ) {

         reset();

     }

     if (evt.data == "xwon" ) {

         document.getElementById( "print2" )

                 .innerHTML = "玩家X赢了" ;

 

     }

     if (evt.data == "owon" ) {

         document.getElementById( "print2" )

                 .innerHTML = "玩家O赢了" ;

 

     }

     if (evt.data == "tie" ) {

         document.getElementById( "print2" )

                 .innerHTML = "平局" ;

 

     }

     if (evt.data.indexOf( "leave" ) != -1) {

         //window.alert(evt.data);

         words = evt.data.split( "-" );

         //window.alert(words[1]);

         player = words[1];

         //window.alert(player);

         document.getElementById( "print2" )

                 .innerHTML = "玩家" + player+ "已离开游戏,请退出游戏" ;

     }

     if (evt.data.indexOf( "player" ) != -1) {

         //window.alert(evt.data);

         words = evt.data.split( "-" );

         //window.alert(words[1]);

         player = words[1];

         //window.alert(player);

         document.getElementById( "player" )

                 .innerHTML = "你是玩家" + player;

     }

     if (evt.data.indexOf( "turn" ) != -1) {

         //window.alert(evt.data);

         words = evt.data.split( "-" );

         //window.alert(words[1]);

         turn = words[1];

         //window.alert(turn);

         document.getElementById( "print" )

                 .innerHTML = "当前由玩家" + turn + "放置棋子" ;

     }

     if (evt.data.indexOf( "place" ) != -1) {

         //window.alert(evt.data);

         words = evt.data.split( "-" );

         //window.alert(words[1]);

         place3(words[1], words[2]);

     }

     if (evt.data.indexOf( "gameover" ) != -1) {

         //window.alert(evt.data);

         words = evt.data.split( "-" );

         //window.alert(words[1]);

         gameover = words[1];

         //window.alert(turn);

         document.getElementById( "print" )

                 .innerHTML = "游戏结束!" ;

     }

}

 

function onOpen(evt) {

}

function onError(evt) {

}

 

 

 

players = 2;

cell_count = 3;

winCount = 3;

cell_size = 100;

size = cell_size * cell_count;

 

 

var canvas = document.getElementById( 'canvas' );

canvas.width = size;

canvas.height = size;

 

canvas.addEventListener( 'click' , click, false );

 

 

var ctx = canvas.getContext( '2d' );

 

ctx.imageSmoothingEnabled = false ;

ctx.lineWidth = 3;

 

 

function clear() {

     ctx.clearRect(0, 0, canvas.width, canvas.height);

}

 

function line(x, y, w, h, color = '#ccc' ) {

     ctx.beginPath();

     ctx.moveTo(x, y);

     ctx.lineTo(x + w, y + h);

     ctx.strokeStyle = color;

     ctx.stroke();

     ctx.closePath();

}

 

function click(e) {

     if (gameover === "NO" ) {

         if (turn === player) {

             i = e.offsetX / cell_size | 0;

             j = e.offsetY / cell_size | 0;

             id = "" ;

             if (i == 0 && j == 0) {

                 id = "b1" ;

             }

             if (i == 1 && j == 0) {

                 id = "b2" ;

             }

             if (i == 2 && j == 0) {

                 id = "b3" ;

                 ;

             }

             if (i == 0 && j == 1) {

                 id = "b4" ;

             }

             if (i == 1 && j == 1) {

                 id = "b5" ;

             }

             if (i == 2 && j == 1) {

                 id = "b6" ;

             }

             if (i == 0 && j == 2) {

                 id = "b7" ;

             }

             if (i == 1 && j == 2) {

                 id = "b8" ;

             }

             if (i == 2 && j == 2) {

                 id = "b9" ;

             }

             message = "place-" + id + "-" + player;

             websocket.send(message);

         }

     }

}

function place3(id, player) {

     i = 0;

     j = 0;

     if (id === "b1" ) {

         i = 0;

         j = 0;

     }

     if (id === "b2" ) {

         i = 1;

         j = 0;

     }

     if (id === "b3" ) {

         i = 2;

         j = 0;

     }

     if (id === "b4" ) {

         i = 0;

         j = 1;

     }

     if (id === "b5" ) {

         i = 1;

         j = 1;

     }

     if (id === "b6" ) {

         i = 2;

         j = 1;

     }

     if (id === "b7" ) {

         i = 0;

         j = 2;

     }

     if (id === "b8" ) {

         i = 1;

         j = 2;

     }

     if (id === "b9" ) {

         i = 2;

         j = 2;

     }

 

     if (player === "X" ) {

//         window.alert("X");

         // draw X figure

         color = '#3F51B5' ;

 

         left = (i + 0.1) * cell_size;

         up = (j + 0.1) * cell_size;

         size = 0.8 * cell_size;

//        window.alert(left);

//        window.alert("up="+up);

//        window.alert(size);

 

         line(left, up, size, size, color);

         line(left + size, up, -size, size, color);

     }

     if (player === "O" ) {

         color = '#FF5722' ;

         left = (i + 0.1) * cell_size;

         up = (j + 0.1) * cell_size;

         size = 0.8 * cell_size;

         ctx.beginPath();

         ctx.arc((i + 0.5) * cell_size, (j + 0.5) * cell_size, 0.4 * cell_size, 0, Math.PI * 2, false );

         ctx.strokeStyle = color;

         ctx.stroke();

         ctx.closePath();

     }

}

 

function drawboard() {

     for (let i = 0; i < cell_count; i++) {

         for (let j = 0; j < cell_count; j++) {

             left = i * cell_size;

             up = j * cell_size;

             size = cell_size;

             ctx.beginPath();

             ctx.lineWidth = "6" ;

             ctx.strokeStyle = "gray" ;

             ctx.rect(left, up, size, size);

             ctx.stroke();

         }

 

     }

 

}

drawboard();

 

 

window.addEventListener( "load" , init, false );

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

原文链接:https://blog.csdn.net/allway2/article/details/119830552

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